It's with great pleasure we welcome you to Perilous Realms! Where we're been working hard to
bring you the players endless hours of entertainment since 1992. We're very excited about
the changes we have been making to the game over the last several years. By adding some long
time players to the management team, we've been able to gain new perspective on how we can
improve your experience. Combine that with professoinal quality writing for our areas, and
thought provoking quests. You get a gain that represents the legacy of what MUDs are supposed
to be. We also have the unique asset of having a high end developer working with us, to bring the
vision of Perilous Realms into reality. Please join us, and experience the unique game that
can only be defined as Perilous Realms.
Countess, on behalf of the Immortals of Perilous Realms
October 29, 2024
- Updated the amount of quest points available on mobs in Thaumlore, the Border
Tower and the lower levels of Fortrum and added QP to wandering mobs in those
areas for farming.
Note: If you use a bot to farm please make sure you don't interfere with other
players who are active.
Thanks to Syn for the suggestion!
- If you too have a suggestion like the above, mudmail it to me (Nitemare) and
it will be considered.
Beyond Midgard Mausoleum lies the rarely visited Forest of the Dead and the
hamlet of Sleepy Hollow. Known for its love of pumpkins and warm inn, the
area has fallen to ruin and decay. The Constable has lost his mind. Strange
burning creatures run amok through the leafy woodland, and at night, the
Horseman rides, bringing terror in His wake.
PR is proud to present a holiday special zone: The Forest of the Dead!
This is a holiday zone designed to be open for the months of October and
November aimed at level 500 characters (pull your socks up and level!).
Most of the loot is holiday special and collectable. Report any issues to
Nitemare and Syn.
Happy spooky season!
September 11, 2024
- Spell_Vamp on all item_sets have been increased by a factor of 5. Report any
issues direct to Syn.
September 10, 2024
- Rumours have arrived from Mushroom Land that the mighty Hogger has been seen
rooting around for mushrooms. Adventurers are warned: STAY CLEAR! This giant
boar is a killer!
- Spell_Vamp on all eq has been increased by a factor of 5. Report any issues
direct to Syn.
July 8, 2024
- Auor has privately been updating his portals in his secret portling room. You
can now find a few new exits there to more zones. Enjoy!
Thanks to Tygen for the suggested update.
July 1, 2024
- Mobs in Midgard should no longer pick up dropped eq. This means you should be
able to drop something at reception and not have Maggie wearing it before you
realise what just happened. This only applies to mobs in Midgard. Zones that
are connected to Midgard and not affected by this change, i.e. if you drop an
item in the Museum and it gets picked up by a kid, that's your problem. Mobs
like Janitors and Vampire Bats use special code and are also not affected by
this change.
- Several 'Puff-related' items have been dispersed throughout the Realms for
you to collect. To help you narrow it down, you should look for them in the
following locations:
> The Abyss
> Mount Pyragard
> Moria
> Fortrum
> The Volcano
> Terberthia
Collect them all for a tiny amount of kudos and respect. And maybe more will
be added soon!
June 23, 2024
In a shock announcement, Emilee Starsoul of Thaumlore Fortress has issued a
general warning to all of the Realms today! To the south, beyond the Marsh,
a rupture in the planes has been discovered that could see a full invasion
from the forces of Chaos! Armed wardens from Thaumlore have been sent to
investigate and guard against incursions, whilst the Great Knight, Sir Xavier
of the Vale, has joined them in a geas to destroy the power behind it! All
adventurers are requested to help the Thaumlore knights if possible!
PR is proud to present a reimagining of the classic: Chaos Realms!
Chaos Realms, the home of Draxas, has been revamped with updated rooms, mobs,
eq and a few surprises. This has been the work of a few months to get it in
place and at a decent level. I'd like to thank Nicholaa, Tygen, Viller and
Alaric for providing some playtesting and trialing.
Report any issues direct to Nitemare.
May 19, 2024
- Lightsabers have been made slightly less scrappy. If you lost one, see me for
a one-time only replacement.
- You can no longer hold gems. This should make no difference when it comes to
taking them from a corpse or socketing them in your gear.
Report any issues to Nitemare.
May 18, 2024
- Rumours abound around Midgard today that the infamous Overlord has been hard
at work strengthening his forces and equipping with the latest technology the
elves have to offer. August Arcana requests brave young adventurers to sally
forth and assess the level of threat beholden at The Canticle!
PR is proud to present an update to a DikuMUD original zone: The Canticle
You may remember this area as where the Blue Rook spawns. I have reworked the
zone so that there are no room traps and you now require the usual key method
of exploration (you will be able to use skills/spells to open doors as well).
This zone remains low-level, as intended with the original DikuMUD code, and
should be considered a step-up from the Chessboard. It is aimed at levels 30-
80 with few remorts. There are many new low-level items to collect and a few
new mobs to kill. Enjoy!
Thanks to Nicholaa for providing a play test of the mobs. Report any issues
direct to Nitemare.
May 17, 2024
- Major sanitising of trinkets:-
All trinkets have been analysed for level and rarity. You may notice a change
in colour of the trinkets you have; there are many less legendary and far more
uncommon. During the process I also noticed some bugs with a few trinkets and
have corrected these. If you own any of the following list and spot a bug or
no change, contact Nitemare ASAP:
a. Will of the Damned
b. Token of the Red Strider
c. Hand of Torment
d. Black Scale of Tiamat
This exercise was necessary to provide room-to-grow as new areas are developed
and brought in to the game (we can't have *everything* at level 500) and to
provide a means to score an item to determine the rarity rather than having it
assigned arbitrarily by me. It is my intention to repeat this for all items,
however, it is not a priority and will be done piecemeal as and when I have
the time.
Extending a thank you to Nicholaa for helping with the project.
May 09, 2024
- Alcanzar Windu has boarded a space ship and left us for the year. You'll see
him again next May. Hope you had fun finding and killing him!
May 02, 2024
- Alcanzar Windu has decided to grace us lowly mortals with his presence in
Midgard. He's only staying a week! Go say hi! Oh, you might have to kill
Deth Vader to find him...
H A P P Y
_
___| |_ __ _ _ __ __ ____ _ _ __ ___
/ __| __/ _` | '__| \ \ /\ / / _` | '__/ __|
\__ \ || (_| | | \ V V / (_| | | \__ \
|___/\__\__,_|_| \_/\_/ \__,_|_| |___/
W E E K
May 01, 2024
- I have recently added in a bunch of stuff that didn't load in game. You can
find new offerings in the Stockades, on some of the rares recently added, and
in Dark Horn Hill. I won't tell you which mobs, you gotta do some of the work
yourselves.
Have fun and if you find an any issues, contact Nitemare.
April 25, 2024
- I have reviewed the load rates on high-end rare spawns and implemented a few
tweaks. You may see more eq load on rares for Smaug, Nuahlon, Odin, and Vie-
Tiamen.
I will be watching and reviewing over the coming weeks. In the mean time, if
you feel like a load rate is significantly unfair, you can mudmail me and I
will review it inline with the way in which the world is designed.
April 22, 2024
- News just in from Fortrum! Boril, Warchief of the Green Clan, has promoted
long time critic and official mad woman, Vorta Goldbelly, to replace Valek as
Clan Priest! Odin was quoted as saying, 'There's two things you should know
about the mad woman; firstly, she is mad, and secondly, she is a woman!'. The
fiery redhead priestess, who has long campaigned to close the gates of Fortrum
to outsiders, is rumoured to be cleaning up the mess and destruction left in
the wake of Valeks' betrayal. Visitors are warned to be extra polite around
her and to offer gifts of alcohol to appease her.
New NPC for the green clan who were left lacking when Valek left. It might be
worth looking at her and getting an idea of her history before you blindly
attack like the murderous bunch you are. Consider yourselves warned.
Report any issues to Nitemare.
April 17, 2024
- For you brave souls who explore every nook and cranny, I have removed the exit
that leads in to the sewers north of the Underground Tavern. I have added the
area to the list of zones requiring a full revamp.
- Minor changes to the Border Tower have been made.
- Bunta has coded a new flag for me to use that will mean that some mobs may not
look like they have not loaded eq, but instead you may find it on their corpse
or dust. Thieves and other rogue types who can peek at inventories could be
useful for spotting eq loads on certain mobs.
April 15, 2024
- Agents at the Thaumlore Fortress have raised concerns around the Border Tower
that watches the plain of Pharsica for trouble. According to the reports,
a Sphere of Impenetrable Darkness has been conjured around the Tower,
obscuring it from outside eyes. The usual monthly reports that reach
Thaumlore are now weeks late, and a scouting party sent to investigate has
failed to report back. Knight Commander Emilee Starsoul has asked August
Arcana to send brave adventurers to solve this mystery.
PR is proud to present a reimagining of a Pharsica area: Border Tower!
The Border Tower in Pharsica, which many of you may have explored in the past,
has been reworked with fresh descriptions, new mobs, and new eq. This area
should be considered hard and apex level remorts will be required.
Thanks to Nicholaa for testing this. Report any issues to Nitemare.
April 14, 2024
- Some minor adjustments have been made to the min level of some DHH eq. This
equipment is generally rated as epic and, at the current min level, makes
advancement to superior stock awkward.
I intend to normalise a lot of the eq minimum levels over the coming months,
so if you have any suggestions for items for me to look at please mudmail them
to Nitemare.
April 10, 2024
- Esteemed Archeologist Doctor Sagacious Blackwood has just returned from an
extended field trip to the wasteland known as Greece to the East of Midgard
and reports finding a beautiful ancient home. Adventurers and history buffs
alike are encouraged to go there and view this ancient marvel with their own
eyes.
PR is proud to present a reimagining of a golden oldie: Ancient Greece!
New mini-area added to Greece. You can find a key on one of the mobs in the
wastelands which will grant you entry to the newly found 'domus' that is
located somewhere on the south-eastern stretches of the area. You will be
expected to have a few apex under your belt.
Thanks to Nicholaa for testing the mobs. Report any issues to Nitemare.
April 7, 2024
- Rumours abound throughout Midgard today that the evil Meg Mucklebones, once of
the swamp south of the town, has been spotted in the foggy marshes of Dark
Horn Hill. August Arcana has warned all adventurers to be careful around her!
New rare spawn for Rabekka the Night Hag in Dark Horn Hill along with some
useful bobbins for you to collect.
April 5, 2024
- It was noted that the Shield of Impact did not load in the Realms. I have now
added this item to one of the new mobs that has been recently added in 2024.
It's up to you to work out which one.
April 2, 2024
- News from Scouts at the Dragon-besieged Dwarven Outpost near the Great Eastern
Desert suggests that the continuous influx of adventurers has caused Smaug to
grow in power. Adventurers are advised to cease provoking the dragon and
stay clear of the area!
Added a rare spawn for Smaug. This should be considered very hard... But the
rewards should be worth it.
March 26, 2024
- The spawn rate for the Vie-Tiamen rare has been improved.
- Added new trinkets to Mushroom Land, Castle Mistamere, Harpy Land and the
Dwarven Outpost - report any issues on min_level and item effectiveness to
Nitemare.
March 25, 2024
- The St. Patricks day event is over for the year. Check back again next year
for more Guinness-themed fun!
March 5, 2024
- St. Patricks day is almost upon us, and to celebrate PR is proud to announce
that Saemus, a world-famous Leprechaun, is visiting Midgard and spreading his
Emerald Isle cheer to one and all.
HAPPY ST. PATRICKS DAY!
This event will close on March 25th.
February 25, 2024
- Added a few more loads to Battle Odin including a new item set.
February 23, 2024
- More rumours have surfaced in Midgard today that the Lich known as Vie-Tiamen
is growing in power. All adventurers are asked to investigate forthwith!
Vie-Tiamen has been given his very own rare spawn along with appropriate gear
for you to load. Enjoy!
February 15, 2024
- Battle Odin and Fortrus have been updated to balance them with the rest of the
world mobs. They probably load something new as well...
Report any issues to Nitemare.
February 11, 2024
- Scouts watching the Duergar at the Volcano have reported that the dark dwarf
invaders have entrusted a key to the raging elemental dweller inside. Doctor
Sagacious Blackwood has voiced concerns that a powerful denizen of the Under-
dark may have taken up residence in the fiery tunnels which could signal the
beginning of an invasion force.
Enjoy a new addition to the Volcano zone and report any issues direct to
Nitemare. Warning - this may be difficult.
Jan 22, 2024
- Welcome to 2024!!
ChristmasLand has been unlinked, I hope everyone got the presents they were
hunting for!
I've been away for a spell but promise to be back soon with some new work.
I've been busy with my move and softball season has begun which means
traveling for tournaments.
Cheers,
Khensu
Nov 18, 2023
- The spell mage fire and all curses should no longer damage gear. If you can
think of any other spells that should not damage gear let us know.
Nov 10, 2023
- Updated the Silver Vestments gear set to add the silver sleeves. Thanks to
Verne for keeping this honest!
- Updated some of the silver gear to be more level-appropriate for their
stats.
Nov 7, 2023
- Deth loads a new lightsaber along with the fabled crystals
that power them.
Oct 26, 2023
- Fixed what I think is the bug that makes your stats go lower when using
certain set and item abilities. Please watch your stats closely the coming
days and report any irregularities to Bunta or Khensu.
Oct 24, 2023
- Halloween is upon us! Our favorite haunting duo can be found wandering
Midgard with some goodies, both old and new. The Halloween event will last
until the end of November when it will once again be removed for the year.
Enjoy!
Oct 15, 2023
- Fixed the Mage's Gem that was preventing it from loading in Fortrum.
- Added a unique gem to Pyragard.
- Added gems to some additional mobs I think should be harvesting them.
Sept 23, 2023
- Added a new unique gem to Pyragard.
- Added sockets to Nuahlan's gear where it makes sense - be sure to dep/with
any gear on your player to update it.
April 7, 2023
- Added sockets to gear in the following zones - be sure to dep/with any gear
on your player to update it.
Dark Horn Hill
Kyoto
Thaumlore
Tower of Sorcery
Orktown
Volcano
Any suggestions on gear that you are hoping to see have sockets, please
reach out to Bunta or Khensu.
April 5, 2023
- Fixed bug with buffs that caused some mobs to get incredible amounts of
hitpoints and shields. Mobs that get buffed with shields now has their
shield diminish each tick, similar to how it works on players.
- If you notice anything strange with your stats, please report it to
Bunta asap.
March 28, 2023
- Added some more colors and steps to buntamize. It will now be different
color based on how hard you buntamize. Strength goes as follows:
white -> yellow -> cyan -> blue -> magenta -> red
March 13, 2023
- Made full heal base formula slightly higher. Made the advanced full heal
remorts give 60% more to healing power than how it was previously. If
you see any issues with this, please report it to an immortal.
- Full heal now cures blind on every cast as before, not only crit.
March 8, 2023
- Added some more socket slots to various gear.
- Dropped the cost of gem removal a little bit.
- Added some unique gems to different bosses, more will come.
March 7, 2023
- Started adding socket slots to some gear. I'm about 30% done and much more
will be added the coming days.
March 3, 2023
- Some blessings and curses have been added to Scholar, Templar and Inquisitor.
February 27, 2023
- When working with gems I had to update the names on all items in game. It
has come to my attention that any stringed gear keywords also got removed
by this. If you need any assistance with setting keywords on any restrung
items, please contact an immortal.
February 26, 2023
*** ITEM SOCKETS ***
- We are proud to introduce sockets. Now when you kill mobs around the realms
they will drop a new type of item, "socket". These can be socketed into gear
that has had socket slots added to it. For more info about these new items
you can examine or identify, if an item has had socket slots added, it will
show up.
- To interract with sockets you have a new command: socket
- Report any strange behavior to the imms. We will also need your input on areas
that do not drop this new item type but should. Over the next few weeks we hope
to have everything distributed and integrated into the game.
- For more information see:
- help socket
- help sockets
February 22, 2023
- Added a new trinket to the Gelfling area.
- Increased Mushroom Kingdom XP.
- There appears to be an issue with pre-existing negative mutations on EQ that
causes an item's min_level to reset back to it's original. If you find that
you are in possession of something like this, please let an immortal know.
Bunta is also allowed to fix this, he doesn't need permission.
February 22, 2023
- Heart of Darkness mobs have all had their XP increased to be inline with that
of Moria.
- Eastern Desert mobs, Myconoids, and Driders/Dark Dwarfs near Drow have all had
their XP increased to be inline with Moria.
- Gelfling XP has been increased to bring it inline with Moria mobs.
We have a list of zones that we shall address over the coming week. If you do
know of any area that would make an excellent levelling zone but lacks XP send
a mudmail to Nitemare and she will look in to it.
February 21, 2023
- Some flags that prevented summoning/portalling to the Volcano and the top
level of EoT have been removed. We shall be removing more of these in more
areas over the coming weeks. Some zones/rooms are designed to be harder to
enter than others (i.e. DHH or the chamber with Valek the Betrayer) so the
flags will remain in those circumstances. If you know of any area that you
feel should allow a summon or a portal, please let Nitemare know.
February 19, 2023
- Added a window of 24 hours where you can give nodrops as normal items. After
many requests where immortals needs to help "switch" bound gear we thought
this was the best way to go. Immortals will no longer help switch any NODROP
items. If you miss giving it within 24 hours it will stay with you forever.
If you find any bugs or issues with this, please contact an immortal.
- Fixed a bug with "remove poison" spell. It indicated that it was nopoison
instead of remove poison.
- New skill "peek" added for thieves. This command tries to peek at the
inventory of the target. I'll balance this more the coming days when I see
how useful it is.
February 14, 2023
- Fixed a bug in fountain room. Now christmas tree code will only trigger if you
try to loot the actual tree. Everything else will work as intended.
- Added spells "haste" and "spell haste" to Clerics.
- All blessings are now excluded from dispel magic. If a blessing gets removed
by any other means than wearing off by its time. Please tell an immortal.
- New spell for clerics, "curse of exhaustion". This lowers melee haste and
then all attributes of target over time, it also does some damage. Help will
be added for all new cleric spells soon.
February 13, 2023
- New spell for clerics, "fury". This is a spell I found while browsing files.
It increases damroll of the target for a duration, it scales with level and
remort.
February 12, 2023
- Had a little accident that resulted in us having to restore all players from
backup. If you played during the last 24 hours you might've lost some of your
progress. To get reimbursed, please contact one of the immortals and we'll be
happy to assist you. Sorry for this guys.
- Heal and full heal for paladins have been reduced a little in mana cost to
compensate for the lesser hps given now. When I get to revamp Paladins, I
will make up for this more with new things that will make it well worth it.
February 11, 2023
CHAOS IN MIDGARD!
A riot has broken out in the infamous Stockades on Iron Road! The guards are
struggling to hold back the tide of insurgent inmates! The Commandant has not
escaped and is thought to be a hostage of the prisoners. All adventurers are
requested to investigate and put this uprising down!
The immortals of PR are proud to present 'The Stockades'. This zone should be
considered mid-hard in level and can be found somewhere on Iron Road in our
very own Midgard.
Please report any issues to the immortal team.
February 7, 2023
- All heal spells can now crit and have advanced remort options.
- Reworked all heal spells to follow same pattern, spells such as "heal" and
"full heal" was completely out of order and is now in line with other heals.
- Changed the length of "paging". Sometimes when you do a command that has big
output you get: [Press return to continue, q to quit]. Before this was limited
to 22 lines and has now been increased to 35 lines.
- Added alot of new spells to Cleric that will soon be revealed in detail when
beta testing is finished.
- Fixed an issue with item abilities. If you had 2 items equipped that were the
same item, you had no way to use the second one. This has now been fixed.
Report anything odd with item abilities to the immortals.
- Groups no longer get exp area wide. This was a mistake on my side when adding
dots to the game. If a mob dies and you're not around, then he dies without
the benefit of exp / apex. If you gain experience or apex when not in the same
room as the enemy that dies, please report it to an immortal.
February 4, 2023
- Made mobs base stats scale with level. This mainly affects bosses and other
mobs that aren't killed for levelling. However it affects all mobs above
level 250 more or less. Let the immortals know how much this affects the
hardness of the game, hopefully it's not too bad.
February 3, 2023
- New skill, "mute strike" added to Barbs, Palas and most Warrior derivative
classes. I have been pretty generous in distributing this as a way for you
to combat that various mobs cast more now than before.
* This is a skill that is similar to strike and does some damage and places
a temporary silence effect on the target. It also has a cooldown to
prevent it from being spammed. The harder it hits the longer it silences.
- Fixed a bug that caused some mobs to be able to cast with silence on. If
any mob is able to cast when they should've been silenced, please report it
to the immortals.
February 1, 2023
- Tweaked spell power on damage spells, pure classes such as Cl,Ma,Wz should
notice that their offensive spells does more damage than before.
- All other classes had their spell power damage upped by a smaller amount
and should also notice a slight difference in spell damage.
- Kargarn Blackhold has taken up residence in the Infocenter of Midgaard. He
offers spells, both good and bad (beware). For the right fee you can use
his services to get spells that might've been hard to get previously.
* Kargarn is a known hustler and likes to put some of your hard earned gold
in his own pockets!
January 28, 2023
- The "score" command now shows the name of the zone you are in.
January 27, 2023
- Help files have been updated to include the new thief/assassin skills.
January 26, 2023
- DEATH! DESTRUCTON! TERROR!
Tragedy has befallen the dwarf kingdom of Fortrum! Valek, the venerable and
wise priest, has disappeared and his chambers have been decimated. Rumours
abound, with Dorf quoted as saying 'Some Boogers broke in and kidnapped Valek
and Odin killed some before they escaped to the north!' How true this, and how
grammatically correct, no one yet knows.
The Immortals are proud to present a zone and plot created by Bob;
THE VOLCANO!
Enjoy, and please report any issues to the Immortal Team.
- Added some of the new thief/ninja/assassin skills to Inquisitor as they are
partly thief.
- Fixed a bug with item spells that crashed the mud and sometimes lead to
skipping the cooldown.
January 23, 2023
- New trinket added to Orktown.
- Following on from the post on the 19th, there are two new zones in active dev
at this time. Both are being worked on when the imms have time and we are
looking to release the first soon. Watch this space!
January 19, 2023
- What's coming ?
- Revamp of most spells/skills in game. Anything useless or deprecated can now
be recreated as something you can use. This will be done slowly but surely.
- New spells and skills, with the new framework we can do things that was not
possible before. Now we can create spells / skills that you'd expect in any
of the newer games you normally play(ed) the last 10 years.
- Revamp of classes, all classes will be rewritten to use the new framework.
Right now only druid fits this decription, this will be done alongside the
spell/skill revamp.
- New item sets and trinkets. We haven't even started with the many
possibilites this can affect the game in a great way.
- New areas that will introduce a "tier" system with objects and item sets
that will be an upgrade on any of the best gear that is currently in game.
- Melee critical strike stat and Spell critical strike stat. Right now PR has
no way to opt for crits. It's completely random, by adding these stats we
hope to remedy this. Beware, you'll have to lower other stats if you want
this.
- Sockets / Enchants / Runewords. Right now enchanting sucks. Reimagining
enchant and adding collectables that can be used in runewords for better
enchants along with socket slots for some items will also be something to
look forward to :)
January 9, 2023
- A correction has been made to lifesteal. This will affect how much hp you get
back when fighting. Before lifesteal was calculated before any defensive checks
were made on the mob. Let's say you hit dorf for 500, but after armor checks etc.
your actual damage would be 300. Before lifesteal would've been calculated from
the initial 500 dmg, now it's calculated on what the true result becomes, which
is 300 in this example.
- Fixed a problem with mobs grouping, mobs would only group when areas were completely
reset. Now a mob that spawns individually will join its group on spawn.
- Added advanced berserk remorts.
- Hit-shields granted by heal spells now increase the amount given with your spellpower.
January 8, 2023
- Rewrote the spell invulnerability to not drain as much mana as before. I also
made it add some all_resist once active. Increased the base duration by 50%.
Added improved and advanced remorts to invulnerability as well.
- Added cast message to nopoison and nosleep. They kinda suck so if you can come
up with something better please send a note to Bunta and I'll update it.
- New skill "garrote" to As/Ni/Th class.
* This is an opening move that places a dot on the target, lowers their stopping
and silences the target for a short duration.
- New skill "cheapshot" to As/Ni/Th class.
* This is an opening move that damages and stuns the opponent for a short duration.
- All new As/Ni/Th skills are in a grace period, they might be changed/revised at
any time until they are considered balanced.
January 7, 2023
- Restated certain trinkets that used the world heartbeat and not Bunta's pulse
effect code to be more useful. Bunta will address the issue for the future to
allow for a wider range of trinkets to enter the world.
- Added a trinket to Moria - specifically to a well-known orc hero.
January 6, 2023
- Revised crippling strike to have similar effect as strike with crit and
after effect.
- Added trinkets to EOT and Nodoon.
January 5, 2023
- Added a new trinket to Dark Forest.
January 3, 2023
- Added skill "preparation" to the As/Ni/Th class.
* This instantly resets all your active cooldowns, on everything.
- Added skill "slicendice" to the As/Ni/Th class.
* This skill increases your attack speed and damage, additionally it tries
to hit everything in the room, up to 3 additional enemies without remorts.
- Fixed a bug that reset usages on books and other items everytime a player
logged in.
- Added new trinkets to mobs in Abyss, Pyragard, and Bashgar's Tower.
- Xmas Land has been disconnected and will return in 11 months time.
January 2, 2023
- Added skill "shadowform" to the As/Ni/Th class.
* This greatly reduces damage taken for a short period.
- Backstab and Assassinate now buffs certain stats when used.
To keep the stacks active, don't slow down :)
- Added various remorts and remort bonuses.
- Changed maximum bank storage to 750 mil. There was a check
that added up to 750 mil with 30 remorts. So made sense to
raise the limit.
January 1, 2023
- Added dual wield to the warlord class.
- Assassinate has been modified to proc a little more often.
- Added skill "ambush" to the As/Ni/Th class.
* Damage + Buffs you, debuffs target.
- New skill "daze" added to the As/Ni/Th class.
* Dazes the target for a short period and disengages from combat.
- New skill "vanish" added to the As/Ni/Th class.
* Vanishes and disengages from combat, while vanish is active you cannot be
seen.
- New skill "crippling strike" added to the As/Ni/Th class.
* Damage + Debuffs haste and damage of target, also causes target to move
slower.
- All new skills scale with remort, level, stats, base damage etc.
- Help entries will be added for all new skills in a few days.
- These skills are in a grace period where we might modify them at will.
We appreciate player input to help us make them better as usual!
- Added new trinkets to certain mobs in DHH and Fortrum.
December 30, 2022
- Added an indicator for druid stacks, flurry, roar, killing spree etc. in
"att" and "aff".
- Updated spell divine hand to be a bit stronger on lower remort tiers. It
also has a small chance to become lower than before as it is more random.
- Rewrote how damage is dealt with all pulse affects, as well as the core
damage() function. This might have some unintended consequences for the
next few days. Please report anything out of the ordinary to an immortal.
December 27, 2022
- Some spells were mapped wrong when they wore off. Spell messages should
now be consistent with the spell that wears off.
- Sometimes it wears off with just "!dispel good!" for instance. If you
want to come up with a better message please send it on a note to Bunta
and I will add it.
- If you see any wrongly mapped wear off messages, please report it.
- Some buff spells, such as divine hand are completely OP after a previous
change. Expect them to be scaled accordingly the coming days/weeks.
December 21, 2022
- The bulk of all item sets has been added. That means all sets that was
suggested by various players, plus quite a few more that were created
while doing this.
- Further sets will be added based on player reporting and observance. Any
new zone or gear will also add new item sets to the world.
- Check your alts for any suprise set bonuses, and don't forget to deposit
and withdraw an item in bank if unsure as if it should be part of a set.
- As item sets will further boost attributes I have again raised the maximum
caps of attributes. They now cap at: Strength -> 99. The rest -> 90.
December 20, 2022
- A lot of item sets has been added, but it's still far from complete.
To make sure an item is updated with the correct item set etc. you can
deposit/withdraw it in the bank and it should recieve the latest stats.
- I will try to add a few item sets everyday until the world is saturated.
- If you notice anything out of order please report it to an immortal.
- Message any item set ideas to Nitemare or Bunta and we'll consider it.
- Every set bonus is subject to changes. I have no idea how this will
affect the current game balance. This is still in alpha and will be
updated/modified accordingly.
December 16, 2022
- Examining an item will now show if it's part of an item set.
- Made item set lists reflect what items you are wearing in the set.
- Fixed some issues with use messages regarding item sets.
- Made the duration of silence a bit longer.
- Added some more delay to mobs when they cast a spell, they should now
cast a little less frequent.
December 14, 2022
- Commands att and aff now displays the highest set bonus achieved for each
set worn. If you reached all set bonuses it will be green, else white.
- Commands examine and describe now works on item sets to view set bonuses
in a more convenient way. Example: exa battlegear
December 11, 2022
- First item set has been added, i chose the layered steel items as I see
many people using them. Compare any stat changes with bonuses you get
from the item set, report anything unusual. This is on test for now,
when we see this functions properly and not crash game for a week, more
item sets will be added.
December 10, 2022
- Slightly later than usual, Santa's Sleigh can be found above the fountain.
Touch it if you dare and HAPPY HOLIDAYS!
- Our Halloween event has finally run its course and the queen of scream has
left the realms for another year.
December 9, 2022
- Item sets has been added to game. Soon you will notice that some items you
load or already own will be part of item sets.
- Fixed a problem with mobs getting debuffed by new abilities and never
recovering from it. This would also affect Apex points gained on death.
Thanks Bob for helping report and fix this.
- Remade how spell haste and remorts to spell haste works with casting
speed. Spell haste is now stronger than it was previously.
- Fixed a problem where buff spells wouldnt scale with remort and spell power,
most buff spells has been updated to new formula but are subject to change
as some might be op.
- Many other bugfixes and under the hood convenience stuff. This should be
reflected in some stat commands etc.
November 26, 2022
- Mobs that have been assigned a class can no longer learn spells/skills that
they aren't high enough level to learn.
- Rewrote the code for trinkets, this resulted in a much more flexible way for
us to build items with abilities. This will only be used for trinkets for now.
A few trinkets has been put into game already, with many more to come.
- Various fixes to gain, regens, death under 100 and much more has been patched
behind the scenes.
November 21, 2022
- Been doing alot of work behind the scenes last couple of days. In an effort
to free up more slots for spells, I have moved around something that might
affect hit messages. Please be vigilant on "hit and spell messages" and
report anything unusual to the immortals.
- We are now ready to start creating trinkets. After some brainstorming we have
finally got a good grasp of what to do with them. Expect some surprise drops
coming soon :)
November 16, 2022
- New spell 'Silence' has been added to most mage-like classes. Casting silence
on a target will render it unable to cast spells for a short period of time,
however, the target will still be able to fight back and use any skills that
they may have.
Please report any issues to Bunta or Nitemare.
November 14, 2022
- New spell "magic haste" has been added to classes that has the haste spell.
This spell increases your spell haste instead of melee haste.
- Changed heroism slightly, base stats are now little lower, but it scales
with spell power and remort.
November 13, 2022
- Added a remort bonus that gives you a higher chance to resist dispel magic.
Bob observed that now when many mobs have spells, there is not so much point
to player buff spells when so many mobs casts dispel on you. Hopefully this
will deal with most of the annoyance. Maybe we need to do something
additional to get this in check, we'll see over the coming week.
- Added remort bonus to killing spree for druids. Also fixed modifiers on
flurry and killing spree to scale better with remort bonuses.
- New spell, heroism. This is a buff spell. It has been added to most classes
that has warrior in their mix and can cast.
November 12, 2022
- Rewrote the formulas for lifebloom and regrowth completely. They now scale
more with spell power, remorts, stats etc. They also heal more than they
did before.
- Fixed a bug with buff messages in pulse affects. Now you will only see the
buff message if the ability changes something.
- Rewrote the petrify and all to stone spells to now be shorter like paralyze.
Added the spell to mobcast aswell.
November 11, 2022
- Mobs now use mana/power same as a player when casting spells. If they run
out they can't cast more.
- Made the delay when a mob casts or uses a skill to be quite a bit longer
than what a player has.
- Removed the last remnants of saving throws. It was present here and there
on some spells, but I don't think it did anything. If you notice anything
different with spells, please tell the immortals.
- Updated worn resistances, if you have an item that is, for example,
"RESISTANCE by fire", it will now be accounted for in resist code.
You will then have a higher chance to completely resist that type of
magic, and the damage will be reduced if it hits. The same thing
applies to "SUSCEPTIBILITY by fire", but opposite.
- Reworked the paralyze spell. It is now much shorter. This is the beginning
of some plans we have to make paralyze alot more versatile and useable.
- Paralyze is now castable in combat.
- Fixed a bug with apex gaining, where sometimes you would debuff a mob so
much that it lowered its apex points gain.
- Made lifebloom and regrowth scale with spell power. They should now heal
a bit more if you have good gear. Also made remort count a bit more for
them.
November 10, 2022
- Updated Pyragard mobs so that where appropriate the mobs have been given
a class. This may make some mobs harder than they were before.
- As part of the Pyragard update 'humanoid' mobs in the zone have had their
immunities to backstab removed and can now be assassinated.
- Fixed a bug with holy strike / strike and some other skills that caused
them to not stack as intended.
November 9, 2022
- Found a bug with classes tied to Rogue. This class has now been renamed
to what it use to be called. Thief.
- Alot of mobs have been updated across the board. Obvious mobs such as
warriors, clerics, assassins, mages, sorcercers, priests, templars,
paladins etc. have been updated to their corresponding class.
* This will probably impact the game quite a bit. This is as new to us
as it is to you. We will do our best to balance / fix everything as
fast as we can. Help us by giving us feedback on anything annoying.
We would also appreciate if you reported any mob that doesn't fit the
theme and should be assigned a real class.
November 8, 2022
- Gave mobs a little personality. Now idle mobs that have any buff spell
will have a chance to cast it on themselves. They also have a chance
to buff any mobs in the same room, if they aren't already buffed. Even
roaming mobs with spells will sometimes buff mobs they see. I hope
that this will make the gameplay and mobs a little more interesting :)
- Did the final update to spells and skills tables. It was required to
fix breath weapons and some other things. As a result of this you will
have to repractice some spells, please check at your local guildmaster.
* The spells/skills tables are now up to date, so this is the last time
we suffer this inconvenience.
November 7, 2022
- a huge treasure in Terberthia can now be looted again. If any other items
experience similar problems, please contact an imm and we will fix it.
- Fixed alot of bugs with mobs, now mobs can use any skills that a player
can if we set it in mobfile. This also works with initiating abilities
such as backstab, assassinate, pounce, bearslam etc.
We can also add charmies that would try to backstab, pounce etc. instead
of just assisting you with hit. We'll see how this gets integrated.
- Mobs can now replicate any class. This is a work in progress, I might
still need to add support for a few spells etc.
November 5, 2022
- Moved druid into new pulse framework. Now caps on cat/bear stacks should
work as intended, among many other things. This is a work in progress and
will be tweaked/added to the coming weeks as I get feedback and see how
the class performs now vs before. Hope you enjoy the changes :)
- Lifebloom primal effect can now stack.
November 4, 2022
- Ability cooldowns now show up in "aff" if you have any active cooldowns.
- Fixed a bug where -mutate gear was reset to original level. Any badly
mutated gear should now be level/2. If you have any that aren't, contact
an immortal for fix.
- Assassinate now shows as a stat in "att", it also matters more towards bingo
than previously. (It's only visible if you have the assassinate skill)
November 3, 2022
- Mobs in Dark Horn Hill, Fortrum and Thaumlore have been updated to accomodate
the new cooldown for assassinate. I've applied simple logic - if the mob is
humanoid, then you should know how to assassinate it. You will not know how
to assassinate demons, undead, or fantastical creatures like dragons and so
on. If you find a mob in these zones that you can't assassinate, and you
think it should be, raise with Nitemare. More zones will be addressed over
the coming days.
November 2, 2022
- Fixed a bug with mob spawning. Mobs such as Qing Qong will now spawn as they
did before.
- Fixed a bug where cooldown wasn't applied to assassinate as intended.
October 30, 2022
- A bug has been discovered with Dorf's tankards and kegs. We've run a reset
on these items and they should now be fixed. However, a side-effect of this
fix is that the tankards/kegs contain beer again. Please empty and refill
if you use these for water.
- A new cooldown has been added to spells on weapons. We are sure you agree
that the salamander kiss stiletto was overpowered - the proc rate was at
some points 3 per round and higher. This meant that top mobs would last
maybe 4 to 8 rounds of combat before dying. We felt that giving you the
space to have some fun whilst we made a fix was the right approach. Part
of that fix is this new cooldown that limits how often a weapon can proc
if it has a spell affect on it. If you see no cooldown the weapon works
exactly like before.
- The Immortal team now has the ability to 'fix' items on all player accounts
regardless. You will no longer be asked to return items. Illegal items,
such as kitkat bars and other relics from the days of cheating will be
amongst the items to be purged over the coming days. I suggest if you have
any of these, you use them whilst you can.
- We are currently investigating some bugs related to rare spawns. In the
mean time the spawn rate for mobs such as Qing Qong have been increased to
try and counter this issue whilst a fix is in development.
We are not here to nerf you. We are here to balance and moderate the game
so that we can continue to add content and improve the experience. Please
contact an immortal if you have any issues with any of the above.
October 26, 2022
- Halloween is upon us! The Queen of Scream and her friend Siouxsie can be
found wandering Midgard with some goodies. The Halloween event will last
until the end of November when it will once again be removed for the year.
Enjoy!
October 22, 2022
- Updated holy strike a little. It will now cast holy word when it
finishes, if enough stacks are applied to the target. It will no
longer auto refresh cooldown on every hit. Instead of one loooong
holy strike it will now be divided into several, each with a finisher.
- Rewrote the damage formula of holy word some, it now takes into account
your maximum mana and remort count aswell as other things.
October 20, 2022
- Fix to exp and apex gaining, yesterday exp/apex was gained while the
intended gainer was not in the same zone as the person who killed the
mob. This should be fixed now. Report to the immortals if not.
- Fixed a problem with rescue, you should now always rescue your target
from the main mob they are fighting.
October 19, 2022
- If you have any "scroll of no poison". JUNK IT. We found a bug that
makes it instantly crash the game when used. This only affects older
scrolls. Newly loaded ones work as intended.
- Made it so mobs now support skills in same way they do spells. This means
that we can put any existing skill on any mob. Expect to see some holy
striking, ambusing, berserking etc. mobs in the future :)
- Fixed a bug where some remort bonuses got applied twice. This applied to
all attributes, Str, Dex, Int etc. I'm not sure what else it affected.
If any of your stats looks different this is the cause tho.
- Updated so immunities work. If you or a mob are immune to fire, cold,
electricity etc. any spells of that "magic type" will be 100% resisted.
I'm not sure as to how much this will affect overall gameplay, if it's
too much I might revert this.
- Fixed a bug that caused all mobs in the game to have 0 stopping. This was
very bad and has been fixed. If you notice that mobs are harder this is
why.
October 18, 2022
- Pulse effects that are buffs such as berserk and ticks up a stat over the
duration will not proc if you are fighting and sitting. You have to be
standing in a fight for these affects to proc now.
- Barbarians now have to be standing in a fight to have a chance to proc the
passive berserk buff.
- Made Barbarian berserk procs slightly stronger than before.
- Gaining hitpoints has been rewritten to account more for constitution. It
generally grants you more than it did a long time ago due to raised stats.
A (good) side effect of this is that you will no longer have your remorts
addeed to hitpoints before you "gain/earn" them. Not gaining with enough
constitution might result in you not reaching your true potential in rare
cases.
October 17, 2022
- Fixed some problems with how affects updates on characters. It should be more
robust than before. I also might've fixed so stopping gets applied correctly
from gear. If you have more stopping than before it's because of that. Please
report any issues with stats to Bunta asap.
- Stress tested the new pulse affects on my local server with thousands of mobs
and found a few errors that was game breaking and has been resolved. I dare
almost say that the new pulse affects are 100% stable now.
- Fixed so gain works like it used to. You will no longer gain outrageous amounts
of hp and constitution will matter more when gaining.
- Most mobs in Terberthia has had their immune to backstab removed. Hopefully
Assassins can have some fun in that zone again.
October 16, 2022
- Fixed a bug with pulse affects where initial and pulsing buff effects wouldn't
get applied as intended. This also made any buffs granted by pulse affects to
reset if you moved (what a shock). It should be fixed and working now. Both
lifebloom and regrowth should have a noticable buff while the spell is active.
Report any glitches to Bunta.
October 15, 2022
- Lifebloom can now proc heal when it wears off, if it has enough stacks.
- Added skill doorbash to Barbarians.
- Found a slow core function that was bad enough to affect all pr. This was the
code that formated any number bigger than 1000 and added a "," "comma". If you
see any numbers that are comma formated and doesn't make sense, please send a
note to Bunta with the details.
- Started the process of untangling the mess that is our spells/skills. This should
not have any huge effect on you, but it might affect the following:
1) Some spells and skills might have to be repracticed at a guildmaster. Check your
pracs and make sure everything that should be practiced is.
2) Wrong type of messages when spells/skills hits or wears off. Please send a note
to Bunta if you see any messages that are clearly wrong and I'll patch as we go.
October 14, 2022
- Added a class-specific life-steal to Avengers. It starts low but scales with life
remort(s). This is added on top of any existing life steal you already have. The
class-specific life-steal also gains from weapon spell damage, which is unique
to Avengers.
- A cooldown has been added to assassinate. This is the first step in a few to make
the Assassin class useable again. It works as follows:
1) It only affects mobs that are hard enough to grant apex exp. When you level
this will not affect you at all.
2) The cooldown only gets added when you completely miss the attempt. If you
successfully bingo or land the backstab. No cooldown is added.
3) The cooldown time scales with the hardness of the mob you try to bingo. The
more apex exp a mob gives, the longer the cooldown.
4) Expect timers and other things to change as people try this out and report
on their progress and findings.
October 12, 2022
- Made hit-shield persistent. If you logout and login you will now keep the shield.
- Added an indicator similar to sanctuary/fireshield to players or mobs that has
a hit-shield protecting them.
- If you logout with a hit-shield active, it will now lose points at the same rate
as it does when you are playing.
October 11, 2022
- New zone MORIA LEVEL 4 (Crash Test Tower) has been added to the world and can
be found, believe it or not, somewhere in Moria. This is the brainchild of
Antoinette - everyone congratulate her on an awesome job well done and enjoy
exploring. This zone is aimed at low remort levels 130-250. Report any bugs
to Antoinette.
- Added ability cooldowns. Right now we only have the "lagg-wait" delay that
you experience with bash, kick and other skills. Spells has none of the kind,
only casting time. Now we can set real cooldowns on any old or new spell or
skill if we want. This will be implemented slowly and won't affect you much
now, but will be a great tool as we move forward with making spells/skills
more interesting.
- Persistent pulse affects, this new type of effects are now persistent even
if you logout with them. Right now they are very short, so it doesn't matter
much. In the future there might be longer variants where this could become a
problem.
October 10, 2022
- Added skill ambush for Ninjas. This does initial damage as well as increases
your melee penetration and melee haste for a short duration after the ambush.
The damage, duration and bonuses scale with your gear, attributes, remorts and
apex remorts for ambush.
October 9, 2022
- Base attributes: Strength, Int, Wis, Con etc. has been increased. New limits are
as follows: 75 Str, 60 for everything else.
- Lots of under the hood work has been done. Pulse messages has been updated so it
is easier to understand what is going on. Please report any irregularities with
the messasges or base attributes to an immortal.
- New areas, challenges and items are being created. Stay tuned, specially those
who have progressed up the remort ladder and might need some new challenges :)
October 7, 2022
- Added strike and sunder armor to warlord.
- Added strike to warlock.
- Increased the number of stacks that can be applied with strike by non-paladins.
- Removed sneaking indicator in prompt '%i' for players.
- Patched a bug that caused you to have 100% miss if wearing certain items. If
you notice anything out of order with combat, please report to Bunta asap.
October 6, 2022
- The Archons now load in Thaumlore Fortress once more.
- Reduced the casting time on regrowth a little.
- Fixed a bug where fireshield and lifesteal would proc from pulse effects when
you weren't in the same room as the mob being damaged.
October 5, 2022
- Added back strike after effect, i accidentely removed it when updating strike
the other day.
- Updated pounce, bearslam, rake and maul to have more dice based damage and
account for resist smilar to holy strike. They now also use the correct damage
type based on what weapon you have wielded. This shouldn't affect the skills
as they were too much. If you notice anything drastic please speak to Bunta.
October 4, 2022
- Regrowth and Lifebloom spells are now castable in normal form for druid. It
is still stronger and more effective to cast in treeform.
- Fixed so holy strike uses the type of your weapon for all damage and procs,
also made it dice rather than be static damage. Updated so resist scales a
little bit with mob level.
- Remade strike to be a lesser holy strike, it really sucked before, all got
resisted etc.
- Start to add messages to pulse type effects, if you see any typo or have
any suggestions please contact an immortal.
October 2, 2022
- Made the passive berserk for barbarians have a higher chance to proc if you
take more damage. Meaning, the more damage you take the more likely you are
to go berserk.
- Patched yet another thing with NODROP. People could pick up bags containing
items bound to other people. This is no longer possible. You can pick up an
entire corpse if you are consented, but you shouldnt be able to take out
any NODROP gear. If you find any more ways around NODROP, please report it
to Bunta.
- Attributes now show if berserk is active, passively or manually. You can
also see if you have recovered from berserk cooldown.
- Passive berserk cannot proc if you are recovering from berserk cooldown.
- Fixed a problem with pulse affect messages, sometimes they disappeared
randomly and caused the spell to not work as intended. Thank you Artu
for highlighting this.
October 1, 2022
- Barbarians have a small chance to become enraged and go berserk for a short
period when hit by an enemy. This effect scales with level, life remorts and
the apex remort bonus for berserk. This passive berserk has no debuff.
- Further work on berserk activate, the buff amounts are now more balanced.
The debuff will now start after the berserk period has ended, it will stay
shorter based on ur remort count and remort into improved berserk. It will
drain your haste until it goes away. As always, report anything unusual to
the immortals.
September 30, 2022
- New skill Pummel has been added to Barbarians. This skill is similar to bash,
but does much more damage. It scales with your overall damage, level and
remort count. It also has remort bonuses available at the altar. Pummel does
not have a 100% knockdown chance as bash does to compensate for the extra
damage. There will still be situations where bash might be prefered. Beware
that changes will be done to this skill over the coming days and weeks.
- New skill Berserk has been added to Barbarians. I found some old code and
decided to rewrite it and reuse it. Berserk causes you to go into a rage and
raises a random damage attribute over time. It decreases your hp temporarily
after the skill has been used. As with pummel this will be revised in the
coming days and weeks.
- A reduced version of holy strike has been added to the Templar class. It can
be practiced at your local guildmaster.
- If you are a Cleric, mystic heal, faith heal and flash heal now have a chance
to proc a shield on the target you heal. This scales with level, remorts, and
spell power. It also has a remort bonus available on higher levels.
- Increased account bank to store 500 items instead of 50. Many have complained
about storage options and unneccessary mule accounts, hope this solves it.
September 29, 2022
- Started to work on the bug causing (null) mutations. You should now be less
likely to get such mutations. If you see any please report it to an immortal.
- We are very pleased to announce the release of the new Druid class. This
new take on the Druid is completely different to the previous version. The
Druid is now a form-shifting healer, damage dealer, and tank, depending upon
the form taken. They have a whole new range of skills available in the form
they choose to take. You can find help on these skills using HELP DRUID and
HELP on the skills found under 'skills du' (druid) to see an overview of
what the druid can now do.
This has taken months of work from Bunta (code) and Celesta (test) to perfect
and debug. Both have worked really hard to make a wishy-washy concept from
myself come to life. We hope this will give many hours of fun to those who
try this new class!
*** Please direct any questions to a member of the immortal team. ***
- A note from Nitemare: As an immortal I strive to create things for the world
that I hope players will find fun and interesting. Sometimes the changes I
propose can seem negative. However, none of these changes are done to 'nerf'
a player. They are done to create new challenges, new opportunities, and add
new concepts to the Realms that can greatly increase the diversity of, and
interest in, our Perilous Realms. If you feel like I am being unduly unfair,
it is your responsibility to talk to me. I will take a dim view from now on
with anyone using gossip to voice displeasure and launch passive-aggressive
attacks upon the immortal team.
September 28, 2022
- Fixed a bug where hit shields could stack higher than the intended limit.
- Fixed a bug where mobs can loot NODROP and put them in bags to effectively
circumvent the flag altogether. If you still can get around this, please
contact the immortals and show us how.
- If you carry any bags that contain non-bound NODROP items they will become
bound to your character on your next login.
- Fixed a bug so charmies now unfollow you as they should upon end of charm or
if you use dispel magic on them.
- Fixed a bug with encrypted scrolls, they should now work as intended.
- Fixed a bug where if a mob is moved out of a room from their original spawn
room; no mob will respawn in their place until the original mob is killed.
September 27, 2022
- If you are blinded while fighting, there is now a small chance that flee can
fail.
- Sneak items such as angelic wings have been changed a little. If you start a
fight in a room with more than 1 mob, you will now become a viable target for
other mobs if they are aggressive or hates you.
- As previously warned; a cooldown has been added to all useable items with a
spell (that requires the 'use' command). By default this will be set to 5
minutes. If this has any unintended consequences please contact an immortal.
The upshot of this is that we can now add more 'use' items to the world in a
way that does not cause them to be overpowered by constant use. We hope you
can appreciate this and if you feel we've been unduly unfair with cooldown
times please raise the issue. We won't be going back to constant use, but we
may amend slightly.
September 23, 2022
- Paladins can passively proc a shield when they land a melee type hit on an
enemy. The shield scales with your remort count and damage landed. If you
notice anything irregular, contact Bunta or Nitemare.
*** To every other class ***
- We are in the final stages of implementing something awesome. This will soon
be beneficial to all single and multiclass characters. Updated spells,
skills and abilities are coming soon.
September 06, 2022
- Holy strike is back. The shield part of it is disabled for now, as we debug
and balance the skill further. This might reintroduce periodic crashes, but
they are vital to actually getting to the bottom of the problem.
September 05, 2022
- Holy Strike has been temporarily removed from game in order for the recent
crashes to be identified and for the skill to be properly balanced in line
with all the other classes that share the world of Perilous Realms. Right
now the skill is OP and allows the top class of the game to effectively solo
world mobs. Address your complaints to Nitemare.
September 02, 2022
- Updated "report" and "group" command to reflect percent colors and indicate
if a player has a shield and how much is left on the shield.
September 01, 2022
- Inquisitor has been updated a little. The class can now use dagger, short
sword and handaxe and get's the spell strength.
- There is a bug in game that prevents mobs from fighting back. This was first
observed during play testing and I thought it was an isolated incident. Bunta
is investigating but will benefit from more information - so if you see this
happening please let us know so we can fix the underlying cause.
In the meantime the affected mobs in Thaumlore have been temporarily removed
and will be replaced in a few days with temporary clones that will work as
normal.
August 30, 2022
- There was a chance to crash the game when holy strike was used, it now looks
to be resolved. If you encounter any problems with holy strike send a mudmail
or contact Bunta directly.
August 29, 2022
- ** NEW skill "holy strike" for Paladins
- Holy strike can be practiced at your local guildmaster.
- Holy strike does initial damage similar to strike, then adds additional damage
that scales with remort count for an additional 20s. It also grants a shield that
stacks and will be absorbed before any hp damage can be inflicted. This shield
scales with remort count. It also has a small mana cost.
- Holy strike has remort upgrades bonuses.
August 20, 2022
- The spell 'inferno' has been fixed and updated. Beware that some mobs had
this spell in their lists and will now do some extra damage. Have fun!
August 18, 2022
- Bunta has made a fix to Zain. This might fix certain issues with the mob.
- Bunta has made a fix to Wizards. You might not crash the game if you use one!
Any issues with these fixes please contact the immortal team ASAP.
August 08, 2022
August Arcana has received news from Zoologist Doctor Sagacious Blackwood that
a preventative remedy has been discovered that will prevent our illustrious
adventurers from suffering the effects of wyvern poison! Details have been
passed out to the druid, cleric, scholar and templar guilds for training to
their members and has created a stock of scrolls for retailing by Zifnab at
Mystle's Mystics on Iron Road.
August 06, 2022
Midgard scouts in the employ of August Arcana have discovered a trail leading
deep in to dangerous giant lands on the way to the Kingdom of Nodonn. Early
reports suggest that the giants have joined forces with Drow interlopers and
are planning an invasion. All adventurers are requested to suit up and set
out for Mount Pyragard as soon as possible and put a stop to the nefarious
plotting!
- Nitemare and Antoinette are proud to present the re-imagined and re-release
of Mount Pyragard.
Please report any issues/bugs to Nitemare.
- In other news, it has been observed that players are camping named mobs in and
around Fortrum for their quest points. As such Nitemare has decided that all
QP rewards in Fortrum are to be reduced and spread out more equally across the
world. You can now find QP rewards in the Abyss, Dark Horn Hill, the Dwarven
Outpost, the Eye of Terror, Nodonn, the Strange Outpost, Pyragard, Skexie,
Terberthia, Thaumlore Fortress, the Tower of Sorcery, the Wasteland (aka
Greece) and the Yuan-Ti Palace.
If you feel that a mob SHOULD load a quest point and you suspect it doesn't,
please mudmail your suggestion to Antoinette who will file it appropriately.
August 01, 2022
The spell-casters, spell-binders, sorcerers, wizards, mages, necromancers,
scribers, alchemists, smiths, teachers, barkeeps, jailors, and crafters of all
shapes and sizes would like to extend a thank you to the brave adventurers of
Midgard for helping them with their small Doom problem. The creature in
question has now been isolated and trapped in a magical prison from which
there will be no escape. Adventurers are warned to stay clear of this as the
Tower of Sorcery takes no responsibility for loss of life or limb.
Big Thank You to Antoinette for organising and preparing this special event.
We look forward to more in the future!
July 04, 2022
* * * Happy Independence Day to our US friends * * *
- Updated Warg Alley. This zone now offers a progression up from the chessboard
with a few items to improve your eq on your way forward. I have unlinked the
warg forest area beyond it as it is broken and will be relinked once all the
problems have been fixed (in slow-time).
BEWARE the fire ants! These little creatures may be easily overcome alone but
they have been known to swarm unwary adventurers.
Please report any issues to Nitemare.
June 25, 2022
- Many minor tweaks to items / rooms / mobs throughout the realms over the last
few months. Most noticeably:
- The orarion from Yuan-Ti is no longer unique per character.
- Moria has been gifted with 2 new bosses. These bosses load some new eq for
progression from the Chessboard. Thieves in Moria now also drop a key that
will allow access to a locked portion of level 3 moria - this will be use-
ful in your hunt for one of the bosses. Some items have been upgraded and
some mobs renamed.
Have fun!
April 30, 2022
- Fixed a bug in Midgard that can cause a character to become trapped.
- Added wings to Malice in the Museum.
- Yug-Yug loads some more eq.
January 18, 2022
- Charms summoned with the cacaodemon spells can no longer have their charm
effect dispelled.
January 17, 2022
- Updated skill "sunder armor" to indicate when the maximum stacks are applied.
January 14, 2022
- a pair of wasp wings
a large pair of wasp wings
These objects have been updated to be used in slot wings. Please see Nitemare
to have yours updated.
January 14, 2022
- A new equipment slot 'wings' has been added to the world giving players their
20th item location. This slot currently takes three items from around the
world but we intend to add more as we go. The current existing items:
+ a pair of bronze dragon wings
+ wings of angelic shadow
+ wings of angelic death
These objects have had their slot value updated. All players are required to
speak to Nitemare and have the above objects updated to fit in to the new
slot. As of March 1st Bunta will run an automatic cleanse of the world that
will adjust the old variants of the above objects to be of type 'wings'. If
you have any special mutations or restrings of these items they will be lost
during the cleanse and will not be replaced. Speak to Nitemare before March
1st if you do not wish to lose any special mutations or restrings on the
above items.
January 3, 2022
- Happy New Year to all the people of PR!
Christmas Land has been unlinked and will return with new gifts for you all in
12 months time. We hope you enjoyed the festive fun. 2022 will bring more PR
revamps and a new zone or 2 to explore, and Bunta and Nitemare look forward to
spending it with you all!
December 28, 2021
- August Arcana brings news from the Haon-dor Forest! Two terrible new dragons
have been spotted devouring peasants, sheep, and worse. Yes, they've eaten
Shargugh the Forest Brownies' favourite brown felt hat with the genuine bird
feathers. Shargugh is said to be devastated. Adventurers are needed to slay
these fearsome beasts!!
December 5, 2021
- August Arcana, working with other members of the town council, have managed to
dispel the magical barrier on the Fortress of Thaumlore that has been stopping
new recruits joining the Order of Law. However, during the ritual the
Fortress vanished and has yet to be located. August Arcana is encouraging
adventurers to scour the Realms and locate Thaumlore. There they can meet the
new Commanding Officer, Emilee Starsoul, and join the fight against the forces
of Chaos.
The Perilous Realms staff are proud to announce the reboot to the classic
zone:
- + - + - + T H A U M L O R E F O R T R E S S + - + - + -
This area should be considered EPIC++ with added OUCH.
Big thanks to Celesta and Bob for playtesting. Please report any bugs to
Nitemare.
November 23, 2021
- The lucky denizens of the Perilous Realms are rejoicing today, for Santa has
opened the gates to Xmas Land once again. This year brings new and exciting
gifts for you to treasure, and old ones to swap and trade to finish your
collections. Rumour has it that the portal to Xmas Land is somewhere in the
Midgard Museum...
Merry (early) Christmas!
November 2, 2021
- The Herald of Halloween has taken all her lanterns and her friend, the Queen
of Scream, and left Midgard for this year. We hope you all had fun collecting
the goodies on offer.
October 17, 2021
- The Herald of Halloween has returned to Midgard and has brought a friend!
Happy Holiday's to All!
September 13, 2021
- Update to the blade load on Zriophent to be more inline with the rest of the
tower rare-spawn drops.
I will NOT be swapping old blades for the new one. Please load yourselves new
ones.
August 23, 2021
- Added more Quest Points to some of the harder mobs across the Realms. Enjoy!
August 16, 2021
- August Arcana has been in talks with the elusive Deth Vader and has managed to
persuade him to return to Midgard on a permanent basis!
You can find Deth Vader wandering the streets! May the Force be with you!
P.S. Extended thanks to Deth for letting me use his name without actually
agreeing to anything or even knowing that I am.
August 12, 2021
- Rumours have been filtering in to Midgard that both Kalas and Mina have been
conspiring together to bring forth a set of weapons that, when used as a pair,
will be more powerful than even the most Godly of weapons!
Of course... It's just a rumour!
July 28, 2021
- Reports from Fortrum have reached Migard detailing that Odin is preparing
himself for war. Adventurers seeking the company of Odin should beware!
New rare-spawn for Odin has been added to Fortrum.
May 02, 2021
- Shock news from Dark Horn Hill has been brought to Midgard by museum curator
and adventuring archeologist August Arcana. Due to an influx of adventurers
sacking the bog lands surrounding the mysterious hill, the lizardman hero of
myth and legend, the great and mighty Qing-Qong, has been unleashed to bring
an end to the pillage. Adventurers are warned to be careful, that this dire
guard is more than a match for the most experienced out there.
Over the last few weeks testing has been performed on a new mob that has been
added to Dark Horn Hill. There is something special about it. You will be
expected to have some Apex-level remorts under your belt to deal with this
foe.
Apr 02, 2021
- August Arcana brings news from Terberthia that a major hive rebuild has taken
place, pushing the central hive further north from the wizards tower it had
been occupying. Explorers and adventurers are warned that anyone entering
the hive core, where the Black Wasp Queen can be located, will find that they
will be trapped inside, with only magical means to get out.
Small update to Terbethia's architecture to maintain a challenge when using
fear against the queen and king wasps. Remember to take your recalls or tags
with you.
Mar 23, 2021
- Upgrade to EQ in the Chessboard. There should now be on offer a lot of new
stuff for newbies to get them going, with options for different weapon types
to boot.
If you have OLD chessboard eq, i.e. plastic bracelets etc, these may change
name to the new stuff but will retain the old stats - see me for an upgrade
if you're really desperate or, better yet, junk it and go load some new fancy
stuff.
Thanks to Arturian, Bob, Celesta and Mystina for providing data.
Mar 16, 2021
- Following mysterious reports leaking from the Mountain of Pyragard, King
Nodonn has seen fit to retrain and outfit his guards and retinue. In a report
from our esteemed Curator of Midgard Museum, the Giant King has foretold of a
coming war that will engulf the nations of the east in the months to come and
that all adventurers should be ready for action.
Upgrade to Nodonn zone. This area should be considered dangerous.
Mar 10, 2021
- Update to the load rates for Balmek in Orktown. Nothing amazing, but there
should now be a better chance to get something from this difficult kill.
- Fixed signpost in Haondor - on the trail to the Enfans. Thank you Dale for
the bug report.
Just to keep you all updated; we're still progressing the world. Pyragard is
currently in test and once Bunta is back will be released with some special
code.
Inside Dark Horn Hill is currently undergoing a revamp of the mobs to balance
and make them the fun challenge they were before. Along with this there is a
lot of object balancing going on.
The Midgard Zoo is undergoing some development for a new newbie/low zone that
should be fun to play in for all.
Also, the newbie/low game is being analysed and will hopefully be making life
for new people a lot easier in the near future.
As always, thanks for your patience, we are working hard (ish). If you have
any questions, feel free to mudmail them to Nitemare.
Jan 31, 2021
- Dwarven Fireales are no longer nodrop. If you have these items on you, they
may retain the nodrop flag. I will not be swapping them out for you, please
load new ones as per usual.
Jan 31, 2021
- Update to demons in Eye of Terror zone. More of these mobs now have a chance
to load eq. The load rate for the eq has been set to what I think is an okay
level but if you farm these demons and do not get a drop in what YOU think is
a reason time, please let me know and I might adjust. As always, if you've
worked out how to get to these demons, please do not provide spoilers to those
who are still working the zone out.
Jan 21, 2021
- August Arcana is back out and exploring the realms and has returned once more
to bring news! This time he has discovered an ancient red dragon, locked in
a cavern deep inside the kingdom of Nodoon. With recent Drow activity being
focussed on contacting dragons, our esteemed Curator has asked that everyone
able to seek this dragon out and destroy it before the evil elves find it and
corrupt it!! Midgard needs YOU!
Minor update to Nodoon targeted at the red dragon. This mob has been updated
to reflect current world dragon boss stats and loot. Have fun! And report
any and all bugs direct to Bunta (he loves a good bug).
Jan 10, 2021
- Update to the loot table for Balmek in the Orktown area. This mob now loads
something that might make it worth killing him for.
- Some behind the scenes updates to load rates, stats and spells. Build work
continues on Pyragard which I hope to have out soon. Until then, watch this
space.
Jan 01, 2021
- Happy New Year Everybody!
Thank you to everyone who has played and enjoyed the realms in the last few
months. You've made this world come alive, and for that Bunta and I wish to
express our deepest gratitude!
We have unlinked Christmas Land. It will return December 1st 2021 along with
new toys for everyone to collect.
We have a packed year ahead of us with lots of upgrades and new things for
everyone to enjoy in the pipeline - see the immortal board at the Mortician
for details of what to expect.
And as always, if you have any requests, do let us know!
Nitemare & Bunta.
Dec 24, 2020
Merry Christmas Everyone!
- Fixed Demi-Lich, Keftab and Coringor to prevent them doing multi-spawns.
These mobs are also going to be resisting your fear spells a lot more now.
Dec 21, 2020
- Some new additions to the help files for:
APEX POINTS
AFFLICTIONS
SPELL VAMP
SPELL HASTE
SPELL POWER
- Fix to some load rates in OldPort (thanks to Arturian for spotting this one).
If you see any load rates etc. that you feel need tweaking, mudmail me and if
I agree I'll change them.
- Fix to 'tap' action whereby some past lazy imm had everyone earmarked as being
a male. And on the same topic, if you have any suggestions for actions please
mudmail them to me.
Dec 9, 2020
- Dragon breath has been added to the game. Some dragons will now make use of
various breath weapons. Expect breath weapons to be powerful and match the
difficulty of the mob. Report any issues to Nitemare or Bunta.
Dec 9, 2020
- Abyss DT under the Manticores has been made a little different. The room was
described as a bottomless pit. It was not bottomless. Now you will fall for
a short while meeting your doom in the DT - thus the quick fingered will have
a chance to escape with a recall or a tag before they die. It's still called
a bottomless pit - but it also has a bottom, as a throwback to those amazing
imms of the 90's.
Dec 8, 2020
* APEX * REMORTING * SYSTEM *
Perilous Realms is very proud to present our all new Apex Remorting System.
WHAT IS IT?
Players now have the option to remort almost indefinitely, creating unique
characters that have enhanced abilities, natural magical affects like true-
sight, super stats and extra hit points to name but a few.
Players can use their quest points, their apex points or sacrifice a life
(in the same manner as the current system). Sacrificing a life is sometimes
necessary to reach higher levels and avoid getting stuck completely.
HOW DO YOU GET ACCESS TO IT?
To attain access to the Apex Remorting System, and to start earning Apex
points, a player must be fully Remorted (i.e. Remorted 6 times under the
current system.) Following that players will receive APEX points when they
kill harder enemies. Players will only gain Apex points if their level is
500 at the time of the kill.
HOW DO YOU USE IT?
To use this new feature, get 6 remorts, gain 500 levels and go to your
regular remort altar and type 'remort'. A whole new set of stats will be
available to choose from.
ARE THERE ANY OTHER NEW COMMANDS ASSOCIATED WITH THIS?
Yes! New command: afflictions (aff)
This command will show all your attained remort bonus name(s), rank(s) and
stats.
Finally, massive thank you's to Bunta for his coding of this incredible new
system and his work on areas that we have added these last few months - his
additional little bits of code have made them come alive in a way that I never
could.
And to Bob, Celesta and Uma for input and play testing of this new system and
the new and revamped areas we have released these last few months. Your hard
work and enthusiasm is very much appreciated!
Dec 6, 2020
- A Midgard Museum archeological team digging for treasures in the cursed ruins
of Thalos have relocated the lost hive of the Beholders! After clearing most
of a cave-in from under a ruined house the team was set upon by a bunch of red
and purple beholders! The few members that returned to Midgard were treated
by Locke Lamorra for their wounds. In a statement August Arcana has said, 'We
are deeply troubled by this find, we had assumed the beholders had moved along
to a new hole. We seek brave adventurers to explore this area and find out
what these aberrations are up to! But on the bright side, at least the pesky
Drow do not seem to be involved!'
The PR Staff is pleased to announce that the Eye of Terror zone has reopened!
This area should be considered EPIC level, inline with the likes of Dark Horn
Hill. You can access the area somewhere in Thalos (that's the town full of
lamia's between the desert and the tower of sorcery). Please take care and
report any issues to Bunta or Nitemare.
Dec 1, 2020
- Fixes to Christmas Land where some stuffies were not loading.
Nov 30, 2020
- Removed Deadly attacks on all dragons.
- Difficulty of Smaug increased.
- Minor edits to Outpost items.
- Long ago the Dwarf Outpost on the other side of the Great Eastern Desert was
invaded by an ancient and powerful dragon. After laying waste to the site
the dragon amassed all the treasures of outpost and set about destroying all
the remaining dwarfs. Still fighting to this day, August Arcana has been key
in convincing Odin that the Outpost needs reinforcements! Fortish
Dragonriders have finally been dispatched to even the score!
Major updates to the Dwarf Outpost zone to bring it inline with the difficulty
of the original 1992 epic level area.
WARNING! This zone should be considered DIFFICULT with added OUCH.
Nov 29, 2020
- CHRISTMAS LAND IS HERE!!
You can find Santa's Sleigh about the fountain. Touch it for the magical ride
to get to Xmas Land. Enjoy all the lovely new presents and don't forget to
save Rudolph.
Love, Bunta and Nitemare xoxo
Nov 27, 2020
- Paladins had their heal mana cost reduced from the initial change, it should
now be slightly better.
- Mortician has been updated to handle corpses from chosen people. If you are
chosen and die in a DT. The friendly mortician will now help you retrieve the
corpse. (As long as you are not PK flagged)
- Various stat bugs that happens when you move around with certain spells has
been adressed. It should now also be impossible to have stats that are higher
than (50, strength) or (40, everything else).
This is still in trial, report ANY unusual stat issue to Bunta
Nov 24, 2020
- August Arcana has been continuing his exploration of the nearby Great Eastern
Desert and has discovered that once more the Drow have been leaving their city
in the underdark and reaching out to nearby settlements for an unknown reason.
This time several Drow were seen approaching a large brass dragon in a cave in
the Great Eastern Desert before being chased off. The beast itself looks to
have grown considerably in the years since it was discovered and may hold new
and exciting things for adventurers to acquire!
Update to the Brass Dragon to bring it inline with the dragon you old people
remember from when the world was young and added a few new goodies to it for
everyone to collect.
- Removed Eastern Desert DT. It sucked. Whomever wrote it should be flogged.
Please report any unfair DT's that provide zero warning or means to avoid to
Nitemare for removal.
Nov 22, 2020
- Fixed load rates to make them better on Eastern Desert mobs. You should be
able to load something a little easier now (and not just an excellent pink
potion).
- Updated load rates on Dragon's in Outpost 57. In light of the fix to the
paralyse spell and special procedure I have removed this ability from the
green dragon in the zone as it was making any solo kill of the green dragon
very hazardous.
As Bunta and I progress the world there will be more fixes and changes that
have expected (or unexpected) consequences. One fix we have in store will be
the breath weapons that all dragons are currently failing to execute. To
prepare yourselves we recommend you begin to think about resistance gear as
this will become very important later on.
Nov 21, 2020
- August Arcana brings us news from the Great Eastern Desert! The Sandworm has
been spotted there more frequently recently. Our esteemed curator reports
that a Drow scouting party, heading towards the cursed city of Thalos was
attacked and killed by the sandworm. It's possible that new treasures might
be found inside the gullet of the beast were adventurers interested!
Updated the Purple Sandworm to bring it more inline with the worm from when
the world was young. Newbies beware, it's difficult to see it!
- Some updates to eq load rates in some higher end zones. Things should be
easier to now.
Nov 19, 2020
- Updated the help file to include Melee Haste and Life Steal. I am not going
to make a habit of updating these and if I do they will be deliberately vague
so as not to provide you with numbers - it is important you work some things
out for yourselves. You will also find an update to Protection From Evil in
there.
- Added a new command "AFFLICTIONS" after a request for it by Pixilator. This
command only shows spells affecting you. Exactly like the last part of the
attribute command does.
Nov 18, 2020
- News from the Guilds! Cleric, Templar, Inquisitor, Paladin and Scholar are to
be offered training in 'Protection from Evil'. This ancient spell ceased
being taught many years ago, but under the guidance of August Arcana, it has
been recovered, reviewed and empowered. Zen Cleric Locke Lamorra was
reportedly involved, ensuring fairness for all creeds. However an unfortunate
side effect of this has made it more difficult for Paladin's to cast their
spells. Guild leaders, along with August Arcana and Locke Lamorra are looking
in this new arrangement.
- Update to Dark Horn Hill mob the Barrow Wight. This mob was designed with a
special procedure. Play testing has revealed that this procedure was not
working as designed. The procedure, and thus the mob, has been debugged and
fixed and is now operating as it was always designed to operate.
WARNING: THIS MOB IS DANGEROUS!
If you experience any issues with the above please speak to an immortal.
- Following a glut of sacrifices that have appeased the Gods (and Goddesses) of
the Realms, only mana users will now need to be in alignment in order to cast
spells.
If you spot a class that doesn't use mana but is required to be in alignment
to cast a spell, please report it to Bunta ASAP.
- Fix to Hammer Bracer in Yuan-Ti area. If you have one of these, please see
Nitemare for a replacement. Special thanks to Tyro for reporting these EQ
issues.
Nov 17, 2020
- For those people with level 100 or less toons, you will hopefully notice a
marked difference in the amount of xp you lose should the worst happen and
you die.
Nov 15, 2020
- Lots of minor typo fixes.
- Updates to Yuan-Ti items.
- Increase to xp multiplier for newbies.
- Extra 'food' for Al Boggins' All Night Takeaway.
Nov 13, 2020
- Update to items dropped by Quee'Quee. If you have items from this npc please
see me for a replacement:
- commandant's sash
- commandant's tail ring
- commandant's warhammer
- The candy shop has undergone a renovation after the lease was taken over by
one Al Boggins. This fine gentleman now sells snacks that might help to
appease Viller's appetite.
Nov 11, 2020
- Update to the mushroom patch next to the Buntagonamadon Lair. There are now
a few different mushrooms that spawn here, each one offering something new as
a boost. The mushrooms have all been set as a maximum of 1 per player.
A fountain now loads in the Buntagonamadon area as well for those clever folk
who go in with half a cup of water and an expired sandwich from Walmart.
Nov 7, 2020
- August Arcana brings a dire warning to Midgard! In a recent, ill-fated, trip
in to the depths of the underdark, our illustrious Curator has discovered that
the Dracolich that resides outside of the Drow city has grown exponentially in
power! Adventurers should take extra care when heading in to the dark city of
the Drow.
Code updates
- You will no longer gain experience as the group leader when not in same room
when the mob dies.
- Updated infirmary room to reflect the right cost for a single hit point.
- Reduced the duration for how long the affect "chill touch" stays.
- Fixed some bugs with summon so you can now summon in a lot more rooms, it is
also required for the person getting summoned to give you consent, unless
you are both chosen.
- Energy drain will no longer drain levels from you if you wear an item that
gives you immunity to drain.
Nov 5, 2020
- Some minor updates to the mobs in the Yuan-Ti area in terms of stats and other
behind-the-scenes stuff. Report any issues to Nitemare.
Nov 2, 2020
- Siouxsie the Siren has left Midgard. Halloween is over for another year.
Nov 1, 2020
- The final set of planned objects have been added to the Yuan-Ti zone. You can
experience this zone exactly as we designed it.
Please provide feedback to Nitemare and Bunta. Happy hunting!
Oct 30, 2020
- Earlier than planned: Big update to Yuan-Ti loads - You can now find many more
items on the various mobs in this zone. More to come. Watch this space.
Oct 29, 2020
- Just a note of thanks for the feedback on the new Yuan-Ti zone and all that it
has to offer everyone and the reopening of Dark Horn Hill.
We're in the process of adding new equipment to the barebones release--some of
you may have already noticed new mobs that have appeared. New EQ will be
available to collect on Sunday (1st November 2020). Watch the MOTD!
In the meantime, news from the Realms;
- Odin examined Dorf's Sledgehammer and make some tweaks to the centuries old
weapon. Dorf's new Sledgehammer is rumoured to be of a Godly might.
- Morina and Auor have consulted with the Fortrum augers and re-infused their
orbs so that wizards and clerics gain the same benefits.
(See Bunta or Nitemare to swap yours for a new one.)
- Nasis has closed off his city and is suspected of making many structural
changes amongst other things.
- The Banshee, Siouxsie, is preparing to leave Midgard after her six week
haunting. Adventurers don't have long left to seek her many lanterns.
Oct 18, 2020
- August Arcana is pleased to announce that the final diplomatic agreements have
been made with the Yuan-Ti and access to their palace complex has been opened
courtesy of the Myconoids just to the south of the underground river. Our
esteemed Curator wishes you many happy adventures exploring everything the
Yuan-Ti have to offer.
This zone is rated as Newbie to High in level. This single area comprises
of multiple separate zones all connected as you will see when you explore
using the 'zones' command.
Please note that this is a 'barebones' release and new objects and mobs will
be added in the near future.
Please report any bugs or issues to Bunta and Nitemare.
A big thank you to Zurt and Celesta for their play testing and helping us to
create what we believe to be an awesome area and a great addition to PR.
Oct 8, 2020
- Field students under the watchful eye of August Arcana have reported that a
massive gate has appeared where once the entrance to Dark Horn Hill stood.
The gate seems impassable, but there are strange markings and devices upon it
that may offer clues to any industrious adventurer. Why the Slaadi have done
this is unknown.
For several years now the way in to Dark Horn Hill has been concealed by the
demonic overlords of the evil Sahuagin after countless raids by intrepid
treasure seekers. Could this be a new development in the Slaadi plans?
Could they have found a way to push their evil fog further into the lands of
Pharsica, tainting every creature it touches? August Arcana is relying on you
to find out.
There is now an entry in to the Dark Horn Hill zone. How you get in is up to
you to discover.
Oct 6, 2020
- Research conducted by August Arcana has revealed that the spell "Cacaodemon"
can be cast on certain objects from across the realms. Previously thought to
be limited to the infernal items that came from the Abyss, our illustrious
Museum Curator has discovered that some objects bare an engraving of flames
that will allow a caster of Cacaodemon to identify what hell-spawn they wish
to bring forth.
Cacaodemon now summons mobs that will aid you mightily in your adventures all
over the realms. Make sure you look at everything you find, just in case it
is something special.
Report any issues to Nitemare.
Oct 3, 2020
- The Curator of the Midgard Museum, August Arcana, is pleased to announce that
the first floor of the museum is now open and contains the first of a new set
of exhibits for your viewing pleasure. The stairway to the first floor can
be found outside of August's office in the main Lobby.
- Minor rework to the Rise of the Pharaoh zone.
Originally intended to be a newbie to low level zone the mobs were far too
difficult and so have been nerfed down in power to match other newbie/low
zones. Some eq changes as well, but nothing drastic. This area is great fun
and should now be useable. Report any issues to Nitemare.
Sep 30, 2020
- Some updates to the centaur village;
Original eq is now slightly better based on new world eq.
The Centaur King has decided to trust his guards with the key to the inner
parts of the village. He might change his mind, but for now the gateguards
will drop the key 100% time.
Sep 27, 2020
- Some more updates to The Shire. Namely a reduction in min level for a lot of
the eq and a few new items added for people to find.
Sep 26, 2020
- Some extensive rework to the Shire:
I understand this was previously buffed to the point that it wasn't a viable
area. The Shire is one of the oldest areas in the world and I would like to
keep it populated and used. As such I have nerfed the mobs down to be usable
for levels 100-200 for levelling. You will not need the best gear to do so.
Further, I have made some changes to the eq loads to give people some options
to have when in levelling in this range. And finally, the Elven Wizard who
has a sanctuary now has a chance to carry a sanctuary potion to explain this
phenomenon.
These changes are subject to feedback and may be altered at any time.
If you have any queries regarding this update or others in the world, please
feel free to contact Nitemare to discuss.
- Added some more lanterns to the Siren. I hope everyone is enjoying this pro-
longed special event.
- Removed the Christmas Tree and fake gifts from the fountain area. I find my
own jokes to be hilarious :-)
- Regarding the hp bug: I have contacted Countess. I'll update you with more
info as I get it. Please read the rules regarding this bug on the board at
the fountain. If you're in doubt please ask me for any clarification.
Sep 23, 2020
- Updates to new zone work.
- Changes to the way in which some rare spawns are more common than the common
spawn. You should see less rare spawns as an after effect in these cases.
Sep 22, 2020
- New zone work as per plan for PR.
- New Lanterns added to the Siren.
- Fixed bug in some chain loads where the sequence was not working as intended.
Sep 21, 2020
- Added yet more lanterns for the Siren and increased the load rates so that
there is a better chance of not getting the most common ones.
Sep 20, 2020
- Some build work on new areas.
- Removal of old Damnation stuff.
Sep 19, 2020
- Tweak to the charmies code. It's now a little more useful.
- Minor changes to rooms, eq and mobs across the world.
Sep 18, 2020
- More mob balances across the world
- Added more Jack-o'-Lanterns for Siouxsie to possibly drop
- Reduced the minimum level on a lot Terberthia stuff. If you have Terb stuff
see Nitemare for updated versions.
Sep 17, 2020
- Some more minor fixes and tweaks to eq and mobs
- The last remnants of the old candy empire have been purged
- You should now be able to assassinate human mobs in Terberthia
Sep 15, 2020
- Fixed load rates in Dark Forest to work as designed
- Difficulty of Terberthia reduced to balance with the world--please send all
feedback to Nitemare
- Reinstated some old weapon stats across the world
Sep 13, 2020
- The Herald of Halloween has arrived in Midgard 6 weeks early! Rumour has it
the terrible screaming siren has all sorts of goodies for everyone to
collect!
Siouxsie the Screaming Siren can be found wandering the streets of Midgard
for the next 6 weeks doing whatever it is Sirens do.
Please SHARE special mobs!
Sep 12, 2020
- Multiple minor updates to the world including but not limited to:
- Improved load rates on spawns in Outpost57
- Update to certain items to make them more player friendly
- Pain difficulty reduced
- Removed ability to assassinate non-humanoids (this includes non-humanoid
wasps)
Sep 9, 2019
- Fixed issue with buff spells and dispel magic
- Stats should now update consistently
- Enabled strike, might have found the crasher
- Found bug with weapon spells, they were not being applied correctly. You
should now notice an increase in weapon spells landing across the board.
Jun 24, 2019
- Added true sight to Ninja after request from some players.
May 21, 2019
- Fixed bug where spells such as bless and divine hand didn't work as intended.
Your buffs will now stay with you at all times :)
August 18, 2018
- Rewrote dispel magic to account for resists. Now you will not have a 100% chance
to have all your spells removed when fighting bigger mobs. Some can succeed while
some might be resisted.
July 28, 2018
- Corrected a bug that made people carry more volume than they should utilizing
bags in a certain way.
- Fixed a bug where players were able to swop no-drop through clever game skills.
July 14, 2018
- Increased the maximum number of posts that each board can hold. The old limit
of 99 doesn't make sense anymore.
July 13, 2018
- Nitemare is back. She will be making updates once more on a regular basis.
Our apologies for the short period of quietness.
May 21, 2018
- Fixed Tower weapons so that they are back to their original design.
- Updated Ershteep. Mobs now do a little less dam and will find it harder to
hit you.
- Updated the Tower of Sorcery. Mobs will now be slightly easier to kill.
May 9, 2018
- Fleeing from a mob no longer gives an experience penalty.
- Added support for some additional mob spells.
- Sea weed from the OldPort Beach area now provides a little more refreshment
when eaten.
May 8, 2018
- Fixed a bug where gaining exp in groups would give significally reduced
experience.
*** Thank you Lazlo and Dharth for noticing and reporting it ***
- Fixed bugs where mobs were unable to cast a variety of spells. Mob defensive
spell casting, such as healing etc. is now also supported.
May 7, 2018
- Fixed the ability to portal straight to the pool area in the Outpost.
- Removed the dispel magic effect as you enter the pool area in the Outpost
which was preventing the mobs acting as designed.
- The Star Wars day event is over. I hope you all enjoyed killing Deth Vader
and finding out what goodies the dork side had to offer.
A special thank you to the real Deth. He didn't know I used his toons name
but I am told he'd be cool with it.
- Fixed a minor issue where players could portal in to zones under development.
- Fixed a minor issue with doors being open following a full boot.
- Fixed a minor issue with colours on lightsabers. If you have a lightsaber
with a funky colour then please see me for a replacement.
- Upped coin drops in Skexie and Gelf and load rates on Brackenred.
- Updated Master's in the Tower of Sorcery with more appropriate spells.
- Increased load rates of Tower rare-spawn eq.
May 4, 2018
- Happy Star Wars day! The evil Deth Vader has been seen wandering through the
streets! He's full of the Daft Side! So be careful. It's rumoured he gets
on his triangle-shaped cheesy spaceship and leaves the Realms on Monday.
May the Force be with you :-)
- Countess, Bunta & Darth Nitemare.
- Fixed exit from the park in Midgard. Mobs can now get out of there.
April 30, 2018
- Updated the load rates on items in Skexie. Thanks to Jyn for spotting the
extremely low item loads and reporting it.
April 27, 2018
- Minor update to the load rate in the Outpost. You should receive surprises a
little more often there.
April 23, 2018
- The secret undertakings of a small outpost located on the plains of Pharsica
have long remained unknown to the world. However, amidst rumours of increased
activity and changes in the base's personel, scouts were sent to investigate.
An agent who reached the gates of midgard spoke in his dying breaths that he
beheld an artefact of incredible power amongst a failed demonic ritual, one
that has been long sought-after by explorers of the realms.
Major updates to the Outpost 57 zone. Thanks to Countess for all the
suggestions, it is awesome to have her mind back in Perilous Realms. This
zone is HIGH LEVEL in places. Be careful.
Report any issues to Nitemare.
April 9, 2018
- Fixed bug where barbarian couldn't max his practices on scythe due to a
dependance on glaive.
- Zurt pointed out some special exits in the Marsh zone. These are now fixed.
April 8, 2018
- Snuggles has left the Realms for another year. Good to see she was so popular
that she was farmed almost 24/7. If you didn't win your own action figure
then send Nitemare a message to get a free one.
April 5, 2018
- As a little test I have made some changes to the first and second floors of
the haunted mansion. The XP will be low but the gold reward will be high. It
is intended to see how a gold farming area will be received. At the moment
no eq will load on any of the mobs but you should be able to charm certain
mobs once more.
Please send me feedback on mudmail.
~Nitemare.
April 1, 2018
- Happy Easter Everyone!
From Sunday April 1st until Sunday April 8th there will be an Easter Bunny
hopping around Midgard. I hope he brings you all the eggs I never got!
~Nitemare
March 29, 2018
- I have no idea how it was fixed, but Countess and/or Alcanzar sorted the lag
bug. Thanks both!
I've reset the 12 zones back to their normal zone respawn speeds. Any issues,
give me a mudmail.
~Nitemare.
Update: Alc did a clean boot. The CPU went from 100% to 10% after the boot
and solved our issue. And I now know how to a clean boot should we experience
anything like this. Thank you, Alcanzar!
March 27, 2018
- Still working on the lag bug. No fix in sight yet. I had figured it was to
do with a change I made but it seems not. I'll keep you updated with any
news.
- Fixed the Bracelet of Forces sold in the NE fountain shop.
March 25, 2018
- I have not heard back from Alcanzar or Countess, so I've updated 12 zones to
respawn quicker. I will set them back to their original when the lag bug is
fixed:
March 21, 2018
- There is a lag bug in the game at this time. It is causing the world to slow
by a factor of 3. Thanks to the improved tic mechanism from Countess, we are
not overly impacted by this, however it has made respawns increase by the same
factor. Therefore a 20 minute reset is taking an hour. I have reached out to
Alcanzar and Countess and hope to see this resolved soonish. Thanks for being
patient with it and please contact me if it is overly impacting your game.
Nitemare.
March 19, 2018
- BrittleMace upgraded to the status of a 'Godly' weapon. This is in response
to the fact that BrittleMace outweigh's every other single Legendary weapon.
If you own a BrittleMace then please see Nitemare to have it swapped for the
Godly varient.
March 18, 2018
- St. Patricks is over for another year. Next year we'll add a second bit of eq
to Saemus, our lovely little Leprechaun, and make this a little tradition.
For now Saemus has gone back to the land of potatoes.
Thanks to everyone who took part and had fun killing him over and over.
~ Nitemare.
March 17, 2018
- Happy St. Patricks Day! For 24 hours there will be a Leprechaun in the room
above the fountain. No one know's what he does, or if he loads anything, but
he is green and funny looking.
March 13, 2018
- Amnesty on Brown Items! Please see Nitemare to have your Brown Items swapped
for the real thing.
March 13, 2018
- Updated the very, very, very old Marsh area just south of Midgard (this looks
to have been made in 1992/1993 and may even have come with the original code):
1. Exits made logical and sector type corrected.
2. Mobs inline with an agro Centaur area along with some casters. Removed
Death Slaad from this area to make DHH more unique and replaced with a
Marshy-like mob.
3. EQ updated with some rarer versions containing magic resists that might
prove useful.
4. Rare spawns added. Of course.
Report any issues to Nitemare, please.
March 12, 2018
- Put in a little fix due to some bad zone work on Ershteep Road and City. This
zone should now be correct.
- Big update to Ershteep Road and City (which you may know as the Enfan area):
1. The mobs have been upgraded to around that of a mushroom warrior with xp to
reflect that level. The mobs remain aggressive so the gauntlet to get to
the Abyss for the non-sneakers is going to be amusing to say the least.
2. The Black Enfan has a rare spawn "The Red Enfan".
3. Boot only items have been removed.
4. New EQ can be obtained across the zone.
As always, if you find a bug in the area, report it. Bug abuse = banishment.
March 10, 2018
- Some minor tweaks across the world, mostly updates to the forthcoming Fortrum
level 5.
March 4, 2018
- Made some minor tweaks to Fortrum level 4 eq.
- Minor tweaks to Harpy Land with a few new loads that reflect the level of the
zones.
- Tweaked necromancer in the tower to be more fun:
- Equal chance of different undead minions spawning.
- Rare spawn of necromancer with new eq.
- Increased load rates across the world.
- Fortrum level 5 in test. Will be out soon.
February 27, 2018
- High end Fortrum mobs have now been balanced inline with being the next level
up from the Abyss. EQ in this area remains as before.
- New "5th" Level added to Fortrum. This area is still WIP but will be
released this weekend. It is intended to be much, much harder than Fortrum.
- Working on releasing a brand new area next week or the week after Watch this
space.
February 26, 2018
- Midgard Museum updated with a new and improved load rates and a new rare to be
found and killed on one of the mobs.
- DamNation items removed pending an update to the whole area.
- Terb now just as difficult for an assassin as it is for a non-assassin.
January 17, 2018
- Good start to the new year, every time I login there has been 2 players or
more. Thanks for keeping it interesting and thanks Millie (aka Nitemare) for
your continued work here!
The recent downtime was due to Alc reconfiguring his network and accidentally
broke the power to the PR server. When everything worked he didn't know the
server had died, hence the downtime. It has now been resolved and PR is back
online!
Happy gaming !
December 22, 2017
- It all went quiet. For this I apologise. Current plans of action:
1. Balance high-end Fortrum mobs.
2. Balance Fortrum EQ to be better than what can be loaded on Golgar.
3. Populate and release new 'Yuan-Ti' area.
4. Address any code issues or imbalances experienced by you guys.
Finally I want to say thank you to you players who have stuck with us and
never complained. You guys make all this work worthwhile. Thank you, from
Nitemare and Bunta.
And the 'All Things Brown' shop has been removed now that the cheaters have
left.
September 24, 2017
- Nerfed brown items in "All things brown" shop. This was made due to them being
stronger than the things that loads in abyss.
September 19, 2017
- Made browse command support boots 2.boots 3.boots etc. for easier browsing.
It now works in line with other commands that supports this.
- Made items you buy in shops show rarity colors.
September 13, 2017
- Upped regen rates a little bit more.
- Fixed a bug where exp wasn't distributed as written in the mobfile.
- Made a new more flexible remort system for self remorting. To find out
more go to an altar where you previously remorted and type: remort
September 5, 2017
- Regen when resting has been enhanced for levels 1 to 100. Use this in combi-
nation with the high regen newbie zones to lessen your starting downtime.
September 2, 2017
- Newbie zones of the Chessboard and Carnival have been set with high regen
flags. Resting in any room in these zones acts like resting in the Bounce
Room.
August 30, 2017
- To adress downtime the following changes has been made and they are also
subject to change depending on how this plays out.
- Increased regen rates for HP,Mana,Power and Moves
- Doubled regen rates while resting. Resting is now the most effective way to
regen back to full. This change is made to promote chatting while
regenerating.
August 26, 2017
- Maisy removed.
- Drops in Skexie doubled - feedback appreciated.
- Working on a new area that has yet to be linked (a tad overzealous in the
previous announcement by Bunta.)
April 30, 2017
- All healing candy has been removed from the game. Healing candy on all your
toons will be removed. This is in light of money being restored to pre-wipe
levels and as part of our compensation:
- A new cave structure has been discovered near the Myconoid Caves! Please
explore carefully and report any bugs to Nitemare.
Thanks to the usual suspects for their awesome work here. And Mogue for some
valued input!
Please note that the world is still under going changes that will effect game
play. This is not an attack on your gaming experience. If you have a genuine
issue please raise with Countess.
March 27, 2017
- Exp loss when fleeing / dying has been reverted to what it was before.
March 23, 2017
- Gold on every mob has been restored to what it was pre nerf. Enjoy !!
- Melee damage to head has been upped slightly.
March 18, 2017
- A new shop has opened in Midgard Shopping Centre called "All things in Brown".
Here you can find a selection of objects from all around the world. The
proprietor, Mister Peacock, has added his own unique touch to the items. All
will become clear when you visit him.
A second shop, "Children's Toys", is in development and will open soon.
March 17, 2017
- All items can no longer be worn in the "light" position. Only valid light
sources can now be equipped in that slot.
March 5, 2017
- Infirm costs lowered a bit, still subject to change ... please give feedback.
- Poison is now removed if you die.
- Practice gains are now reverted to what it was before the change entirely.
- Max exist added to snacks (Kit Kat bars etc.)
- Snacks now disintegrate upon rent or exiting the game.
January 10, 2017
- Updated Cleric so that flash heal and faith heal are no so expensive to
practice. It will still be costly, so save your pennies!
- Removed the last traces of Clan House links from all areas. This will be a
permanent thing, the houses will not return. We plan on replacing them later
in the year with a set of houses, mansions, hovels, sheds, caves etc. that
you will be able to rent for a monthly (REAL TIME) fee that will be taken
direct from your player bank accounts in gold. The cost of the accommodation
will reflect the lavishness of the home, the number of storage items it will
contain and so on. Watch this space for more news on that. Because some of
you have an attachment to the clan rooms themselves I have not deleted them
from file, so they are not gone forever and will exist as archived areas. If
you find one in game that I missed please let me know, I will reward you!
- Updated Drow a lot. The zone was heavily buffed to be inline with the old
world which sadly made it far too dangerous for everyone regardless of level
without having any real decent equipment for you to collect. The zone has
been set back to a simile of it's original level, but I have added a few
extras because I plan on expanding the area later. This should be apparent in
the new mobs and lots and lots of expanded loot you can find there. Area is
set for around LOW to HIGH levels. Just be careful, and remember that the
Mortician west of the fountain will be happy to take your business. For a
fee.
I will apologise to everyone who knows this zone well, I have changed some
room links. I HATE illogical links that exist for no reason and this area has
bugged me for years. However, I very much you enjoy the zone once you get
done reading this extended monologue.
- New social command 'tmi' added. Enjoy!
- Fixed the named Shire mobs appearing twice. Thanks Pix for pointing out the
bug.
- Abyss zone updated with new load rates
- Ambush zone updated with new load rates
- Heart of Darkness zone updated with new load rates
January 3, 2017
- I have updated Greece with the new load rate idea. I noticed some eq in the
files was never loading so that should also be working. I've made a few
tweaks here and there to surprise you. Report any issues or be set to level 1
by your very emo asst. imp.
- Updated Pyramid zone with new load rate idea. Also in this area I have fixed
the treasure room you couldn't exit from and over time caused all the mobs in
the area to congregate like it was a townhall meeting. Also fixed all the
typos in the area and fixed the Inner Sarcophagus so that it can be looted.
January 2, 2017
- The holiday's are over, and Christmas Land has been closed! Christmas Land
will return in 11 months time and the next holiday land will be Easter Land!
Happy New Year to one and all, love Millie and Bunta xoxo
- A new shop, 'Alchemy Amalgam's' has opened on the site of the old 'The Happy
Fletcher' shop on Dark Lane, just off Iron Road. Here Silverfish, a very
successful alchemist from OldPort has set up home to sell his fabulous wares.
Directions from the fountain are: go u 5w 11s 3e s alchemist.
Inline with this new addition, all potions have removed from Zifnab who will
only be selling scrolls and wands from now on. I will be added new scrolls
and potions as I go, so please, if you have a suggestion mudmail me.
- New actions 'Wedgie' and 'Milk' added. Thank you Zurt for the Milk action.
Bunta will be having lots of fun using it on you.
- Added more scrolls to Zifnab's and repriced the fly potion. The potions last a
short while longer than the M&M's from the candy shop, so I have made the cost
of them a little more than the candy but not so much that they will never ever
sell... I hope.
- Updated Chessboard with new load rate idea. Please provide feedback. I hope to
implement this across the world if you approve it. But if you don't provide
feedback we won't know and things will remain as they are. That's "feedback",
not "whinging like a little girl."
- Added names of spells to the chocolate names in the candy shop in Midgard.
You can now see what the item spells are in 'list' and you can also buy them
based on their spell named. For example, 'buy fly'.
- Made potions sold in centaur a lot cheaper. However, I have also added the
nodrop flag to them. I have done this to balance the cut in price from around
800k to around 200k depending on your charisma. I have also removed the max
per player flag on these potions so if you can afford it, you can stock up on
as many as you can carry.
- The One Ring has been set so that there is a maximum of one in the game at
any one time. The Ringwraith has also been given a buff so that it will hunt
whomever possesses the ring with more efficiency. I suggest you beware of
this and take precautions. Hiding in the bounce room with the ring will NOT
save you.
- Max per player carry limit for Fire Ales has been removed. These potions have
also been given the nodrop flag.
December 19, 2016
- Made modifications to pracs gained per level, please advise me on changes.
You gain the most pracs from level 1-99, so some of you wont notice this
a lot before your first remort.
It is envisaged that you will get to 499 without being able to practice
every skill available to you. This is done on purpose so that later we can
introduce a remort option for increasing the number of practices you get.
We also have more ideas in the pipeline that relate to this.
December 16, 2016
- Negative stats should now apply correctly
- Fixed bug where you got no exp if you had a charmie which got the kill
December 13, 2016
- Ppl can now give corpses containing no drops
December 10, 2016
- Followers do no longer show up as busy all the time when ordering them.
- Chest next to enchanter in tower is now junkable.
- Hopefully fixed bug with negative stats, please be vigilant on out of order
player stats and report to Bunta or Millie.
December 9, 2016
- Following repeated violence towards entertainers and consumers alike, the
carnival is pleased to announce a new guard that will be helping to maintain
some level of peace by performing checks at the entrance. Haha!
- Fixed so you can now give containers that contain unbound nodrops to others.
- Remort cost has been dropped to 15mil gold. This is subject to change depending
on how we see the economy develop.
- Negative stats on gear now works properly and deduces from your stats.
December 8, 2016
- NODROP items can now be put inside containers. While nodrops are in the containers
you should be restricted from dropping or giving the containers away. If you find
any ways around this please report it as soon as possible to Bunta or Millie.
December 7, 2016
- A notorious pirate ship, The Reaper, has docked at Midgard!
This area is not aimed at newbies. You have been warned.
- A map of Midgard has been created by Millie. This will be the only official
map of the town. Please talk to Millie to obtain a copy prior to it being
hosted on the website.
- Items now disintegrates properly upon renting / exiting the game.
- You can no longer deposit items that are trash or disintegrate into your bank.
December 4, 2016
- XmasLand is linked and in game. This time it can be found attached somewhere
in the Mushroom Kingdom. As previously reported, there is a new mob for this
year. The evil elf bunny will be glad to slay you to stop you stealing his
lovely gifts. If you have any complaints, feel free to pass them on to some-
one who cares. Love, Millie and Bunta.
- A Christmas tree has been decorated in fountain. Do not even think about
taking from the tree, you may add to it tho :)
*Thieves will be slayed and robbed*
We will all loot the tree and share the gifts on 25th and 26th December.
November 25, 2016
- No class can cast spells when their alignment shifts too much
November 25, 2016
- Fixed Shammy the Shopkeeper in Shire. He no longer sells thing that he was
never designed to sell. Thanks Pixilator for pointing it out and for turning
down a free gift.
- Raised input length of gossip, auction, say and other commands where you have
some form of input.
- Added colors for losing sanc to better see when it happens.
- Modified exp curves for lower levels. Areas like mushroom should now give
better rewards in experience.
November 25, 2016
- Players below level 40 are now blessed with not losing experience upon death.
- Tweaked experience loss in general. It is now harsher to die on higher level
while less harsh on lower.
November 24, 2016
- New actions willy, flurbert, roll, thumb and joke added. Not that you deserve
them!
- XmasLand has been unlinked from the game. It will reopen December 1st and will
close again December 31st. Each year from now on a new mob will wander the
town carrying a present unique for the year. This years unique mob will be
announced on the day of release.
- Modified heroes feast a little, now it will cost an additional 10 mana for
every player in the room.
- Fixed bank deposit bug, you may now use deposit normally again.
- Attack speed penalty for exhaustion only applies to players over level 75.
November 22, 2016
- Added attack speed penalty when you are exhausted.
- Removed feature that made stationary mobs who were moved out of position
by example: summon, charm, automatically run back to its original room.
- Added colors to rescue command to eassier see when gettin rescued or rescuing.
- Updated greece equipment some more. Added some new shinies to find !
- You can now recite identify scrolls on dusts/corpses etc. containing NODROPs.
- Possibly located bug related to bank lists and crashes.
*** If you haven't had your account FIXED please contact Bunta asap. ***
November 21, 2016
- New Spell: 'heroes feast' Fills up the bellies and moves of everyone in the
party. Classes: Cleric, Templar, Scholar ... so far. More might be added !
- Changed resists slightly, you now have a chance to calm mobs that are higher
level than you are.
- New action nom added. For me more than you. Ungrateful lot.
November 20, 2016
- Made examine identify items with a quality lesser than green.
- You now have to eat and drink a little less often.
- Metal has a reduced effect on making power casters warp spells.
November 19, 2016
- Fixed issue with players not being able to login for some reason.
- Possibly fixed issue with "renaming" that some ppl have experienced.
- Moria level 2 made slightly harder.
- Made Sanctuary spell slightly stronger.
- Rebalanced abyss to be more in line with previous world. Check it out at your
own peril ;)
- Made skexie a little eassier, mainly the named ones.
- Made everyone hit a little hader, its now more inline with old pr.
- Identify part done by examine and describe has been removed. You now need to
buy a scroll of identify at Zifnab's or elsewhere to see stats on an item.
- Updated Greece mobs to be more inline with previous world.
- Updated infirm costs. It is now a little bit cheaper than it was before.
- Updated load rates in alot of areas.
November 17, 2016
- Fixed issue with not being able to loot back gold that was stolen by thieves.
November 15, 2016
- New actions added: quiz and phobia. Thanks to Pixilator for the quiz idea,
and me for phobia. It IS acceptable I thank myself, right?
- Fixed issue in Mistamere where you could not pick up the chest in the bandit
room.
- Heart of Darkness zone has been updated. We hope you have lots of fun in
there. Watch out for Beelzebub Junior, he likes to play games with you.
- Addressed issue where HP regen wasn't in line with con values. Thanks Korber
for finding and reporting this !
- Enemies affected by bash will now take slightly more damage while fighting
on their ass :)
- Upon request - added colours to casting, the colors are subject to change.
Not sure what fits the best yet.
November 14, 2016
- Fixed a small issue in Castle Mistamere. The zone is now as was intended.
First person to explore under the trapdoor and report back the strange
happenings gets a round of applause.
- Elsie Mae, Herbalist, has taken up residence in the old, disused Herbalist
shop on the NE stretch of Circle Way. From above the fountain go 6s se
herbalist to get all your alchemy fixes. Mixing potions is dangerous, and
will require research, but the results can be awesome. Have fun!
Please use HELP ALCHEMY for syntax. And remember you QUAFF a potion, you
do not drink it.
November 13, 2016
- Updated Canticle zone. It now reflects the standard newbie/low level area
template. Please feel free to explore it.
- New social actions added: Tip, Polka, Tango, Oscar and Flop. Polka and Flop
have been in the game unofficially for a few months, so you may have noticed
them already. FYI this is what I do when I am bored.
- Fixed seaweed. This is no longer OP.
November 11, 2016
- Maisy, a chocolatier, has just opened a store near the museum in place of
the old Small Arms Shoppe. From above the fountain go 3w shoppe to get your
sugar fixes :)
- All shops now buy everything. They still have different rates, but they at
least accept everything :)
***** THE PURGE *****
November 10, 2016
- After alot of hard work, we now believe the world is balanced enough to start
again.
- All players and accounts have been deleted. Anything you once had was lost in
the disk crash a few weeks ago. We hope that you enjoy the world as it is now
and have a lot of fun and adventurous times in a game that we all cherish and
love!
- Most of the changes can be read below
***** BIG CHANGES *****
November 9th 2016
- There is now a tanner in the leather shop SE of the market plaza. The Armourer
and Weaponsmith in Midgard have been given all new stock. Be sure to check out
those shops.
November 8th 2016
- Removed sneak and hide from showing up in attributes. There is a reason some
classes sneak better than others. It also adds abit of excitement to not know.
- Thanks Bannon ! He found a game breaking error with armor distribution which is
now corrected.
- Armor spell has been made to add AC everywhere, aswell as stopping. Booth scale
with remort count. So as you gain remorts armor and other spells become stronger.
- Alot of other zones has been balanced and redone.
- Zones Castle Python and Castle Mistamere have been updated inline with other
newbie and low range zones. They do include new mobs and eq. Explore at your
peril.
- New stat: Spell Vamp (Makes you gain some HP back when damaging mobs with
spells)
- Objects will now get purged from game once sold to a shopkeeper rather than
staying in inventory and being put for sale again.
- NODROP items are now sellable to vendors
- New command: browse
- This command allows you to browse specific items at a shopkeeper
- Added new Shopkeepers se,sw,ne,nw from fountain. Here you may find alot of items
to help you start your adventures in the realms !
- Added rarity colors to shops
- Modified how fast attacks_per_prompt increases, it is now more inline with older PR
- Modified gold gains. It now varies a little even on the same mob
- New stat for items: Spell Haste (Decreases the wait time to cast a spell)
- Improved weapon spells for all classes. However Cleric, Mage and Wizard benefits the most
- Most of Greece mobs reverted to how they were originally. Greece is now easier
- Most of Skexie mobs reverted to how they were originally. Skexie is now easier
- New config -> keywords
- Minor changes to gain, high constituon now plays a bigger role in wether
you will max out on HP or not.
- Aim location head no longer default
- Added new stats to items
- Life steal (Makes you gain a % of the damage you deal each hit as health)
- Melee haste (Makes you hit faster, 1 stat = 1% attack speed)
- All Penetration (For spell casters, penetrates all resistances)
- Raised stats for all characters
The idea behind this is to make gear and spells that grant stat bonuses beneficial again
- Str from 30 -> 50
- Dex from 25 -> 40
- Int from 25 -> 40
- Wis from 25 -> 40
- Con from 25 -> 40
- Alot of other changes and minor tweaks to help make better world
* If you have any complaints or find any bugs etc. Please speak to the crew !
- Updated most zones in the game. It is now more in line with what is considered
to be balanced in the world. Almost all items in the world have been updated.
The gear on your characters and banks have all been updated with the new stats
that these changes brings.
** Some items may have been deleted, contact the immortals with any problems **
- Changed Max hitpoints for each class
October 28, 2015
- Made sunder armor work alot more often as is intended.
- Almost removed purging of characters and accounts. (20 year purge time)
- Made execute skill work alot more ofter. It now relies heavily upon remort count.
Warriors with 2 or less remorts will have about same success ratio as today. But
when you get more than that it will start working on most mobs!
October 10, 2015
- Group command displays members location
January 30, 2013
- For the clerics. CACAODEMON six mob has been buffed. //sorry for previous typo
January 20, 2013
- A new creature has been spotted in the graveyard close to Midgard! Something even more
deadly than the Dread!!
**Thanks to Thrash and Bobby for their hard work on this!**
Please report any issues directly to Millie. Items and stats are subject to change based
on feedback.
January 20, 2013
I have downgraped the Shield of Darkfire. This item has good resistance to fire but no
longer offers immunity. Those of you with existing Darkfire Shields may keep them but I
may call for you to swap them in later in the year. If I do so you will be compensated.
All other items offering immunity have also been downgraped.
January 19, 2013
- Millie is now in charge of building activities on PR. If you want to build or have ideas
or just generally need something please mail: prmillie72@gmail.com
December 6, 2012
- Made it optional for players to use food and water. Check your config command for more info.
November 28, 2012
- Added weapon types that are restricted to dualwield only, these are slightly stronger in dmg
and also support weapon spells.
November 11, 2012
- Did some changes to dual wield, it is now slightly stronger. You recieve the stats from your
equipped held weapon too. Also added a small bonus to rangers for dual wielding.
October 10, 2012
- Mana users can now cast even when align is off, same as power users.
- Fixed bug that causes Dorf items to disappear when drinking.
- Bard hits up to 4.5 to make them somewhat attractive !
- Scholar has 3 hits again
September 24, 2012
- A bug with warp weapon was discovered by Sabor. It was briefly removed from the game until
tests could be done to make sure it wouldn't crash the game. PR seems to be back to her
glorious stable self. Thanks to Sabor and to the players for your patience during this time.
Please report any bugs and or suggestions to Brimstone.
August 30, 2012
- More quest tokens have been added to the game economy. Good hunting!
- A minor bug fix was made to ensure that the cleric class gets 3* as outlined in the MOTD
dated 10/11/2011. Thanks to Medic for bringing this to our attention. *UPDATE*
The 3* was removed earlier by Bunta for balance reasons, they have been reset per his
request.
Please report any bugs and or suggestions to Brimstone.
August 28, 2012
- Tweak to the levels command, typing levels without anything else will display the experience
requirements for the next three levels for the character typing the command. The command
still functions as a means to check a full range of levels as well. Thanks to Tygen for the
idea.
- Balance adjustments made to Ershteep, to make it more in line with the ratio of challenge/experience
that is seen throughout the game. Recommended level range should be 50 - 100.
- Fixed a bug that prevented Khull from responding to certain phrases.
Please report any bugs and or suggestions to Brimstone.
August 26, 2012
- Fixed a minor bug in which equipment damaged by spells would would show the mud game time as
opposed to the proper damage message. Thanks goes to Medic for finding and documenting this.
August 24, 2012
- Quest Tokens have been added to mobs throughout the game, all on various load rates. The goal
with this is to encourage players to use of all of the game's areas, and to give the occassional
bonus for killing that really big mob. Please report any issue or suggestions for this change
to Brimstone or Taank.
August 22, 2012
- Bug fix to the Mirror spell now when cast the replica has the name and title of its creator.
August 21, 2012
- Minor Tweak made to Corrosive Spray, based on feedback - Thanks Lohr.
All feedback is greatly appreciated, please continue submitting bugs and suggestions to Brimstone.
August 20, 2012
- Adjustment made to Vital Attack and Ninja Fu. Now Ninja's will only benefit from one immobilizing
attack at a time. Damage bonus' will be fully issued, however completely disabling a mob and
preventing it from attacking has been removed. Thanks to Taank for testing.
Please report any bugs and or suggestions to Brimstone.
August 16, 2012
- Large adjustments made to Tagol, fixing typos, more mobs, more shops, in an attempt to make
it more of a functioning city like Midgard.
Please report any bugs and or suggestions to Brimstone.
August 14, 2012
- Minot tweaks and adjustments to the Mortician, Midgard Historian, and Banzif.
Please report any bugs and or suggestions to Brimstone.
August 12, 2012
- As mentioned previously Banzif has had a change of heart and is now offering his super special
potions, and insurance tokens to the general public. Prices for each item are in quest points,
as quest points and quest tokens are introduced into the game Banzif's prices will be adjusted
until a nice balance is found.
Please report any bugs and or suggestions to Brimstone.
August 8, 2012
- The Midgard historian society is looking to acquire as many quest tokens as possible. They
have now assigned a member of their organization to be stationed at the Midgard museum to trade
quest point currency in exchange for these unique and special items.
I have made this available now, so that you can start stocking up on quest points. Banzif shall
be offering his rare and unique items to the public for the first time in 20 years, starting
next week. However, he will only be accepting quest point as payment, as the jerk is already
filthy rich!
Please report any bugs and or suggestions to Brimstone.
August 7, 2012
- You are now able to remortalize your character without intervention from the immortals. This
provision is made available at each altar in Midgaard (Good, Neutral, Evil), merely proceed
to the altar of your alignment and type list.
Please report any bugs and or suggestions to Brimstone.
July 31, 2012
- Plane of Frogs in DHH made noportal because its currently too easy for classes with portal.
June 27, 2012
- experimental change so please test and give feedback to Countess and Bunta
- made spell power lower target resist significantly in exchange resist mitigates damage
- added the possiblity of significant increases in damage especially against weak resists (spell crits)
June 26, 2012
- added color to higher melee damage messages
- colored magic damage messages yellow
- added a descriptive words in () to indicate how damaging a spell is similar to oblit/ani/decimate/etc
June 12, 2012
- Alot of area updates around the world. Mobs and Gear has been added or modified in the following area.
Terberthia
Dark Horn Hill / Inside DHH
Eye of Terror
Graveyard
Greece
*** Thanks alot Soren ***
- Shimmer spell has been fixed for wizards. It now gives u the same effect as sneak, other than players
still see u appear in the room. However, mobs wont hit you while shimmer is active.
June 05, 2012
=------= Congratulations to Bunta =------=
You have gained a level!
You are now Implementor
You have done a great job learning to code and implement features for PR and filling in for me as real life
has made its demands on me.
Just to be clear I am staying around and will continue to mentor Bunta and the assistant imps and work
towards making PR better and better. I will code when I can as well.
Ancanzar and I both serve the roll of owners of the mud.
Countess
June 02, 2012
- Mage classes updated, all from pure mage/wiz to 3class such as sohei.
- Vitality spell should now be useful again. With clerics being strongest
May 31, 2012
- Move lagg further fixed, works alot nicer now. Might still run into some issues, thanks for all reports!
May 28, 2012
- Nasis revamped, about same difficulty level as Abyss / Dark forest.
* The pillars of anarchy have lost their beloved chalice, the warmth and light to the city. An evil
force, worse than what already exists in this place has found a way into its bowels. The residents
under Nasis have risen up to the challenge and so trained hard and gained strength to search for
the chalice and return it to its pedestal.
May 25, 2012
- Minor tweaks to correct spelling and grammar for spells.
May 21, 2012
- Added new config option to display timestamps on channels: Gossip, Auction and Tells
Type "config" inside the game for usage.
May 20, 2012
- Exhaust lagg will now take account for followers that are out of moves and slow down the whole party to avoid massive lagg
being built up on the person with -moves.
- Added armor penetration / the various spell penetration and spell power to have a chance as stats on mutated items.
May 18, 2012
- Made the number of times u have remorted show in "score"
- Added "trident" to the Ninja profiency
- Added spell power to Dark Horn Hill
May 15, 2012
- Fixed the bug where chosen players gets looted by mobs almost instantly. Gear on chosen will now be treated like
any other gear by mobs.
May 11, 2012
- You now have to be chosen to loot a chosen player :)
May 10, 2012
- You may have noticed that we've changed the welcome screen with different text. This was done to help guide new
players to the main menu to begin. Please note that this change does not affect your ability to login from the
welcome screen.
- The finger command has been changed to info. This was done mainly to update the command and provide a more proper
name for it.
May 5, 2012
- Added spell power to High Tower of Sorcery and a few other zones.
May 4, 2012
- If you have any suggestions for areas / items in need of new stats. (armor penetration, spell power, spell penetration)
Please mudmail / talk to Bunta.
- If you have any test gear for spell power, ie. Desmonator, Countess ring of Power. Please junk these, I do not want to see
them roaming around a few months from now. Thanks
May 3, 2012
- Added spell power to alot of areas/objects around the world, booth low and high level zones. I still have a few left to fix!
April 14th, 2012
-New Stats !!
- Armor Penetration - ignores stopping based on how much penetration u stacked, raises ur dmg.
- Spell Penetration - ignores resistances based on how much penetration, makes it eassier to land spells.
- Spell Power - Overall stat for any caster to collect. This increases the power of all types of spells for friendly and foe.
- Melee haste - This was already imped, however we should now start distributing this on gear.
- Spell haste - coming soon!
- Modifications to the "attributes" command. It will now show you Resist / Penetration. In case you are
looking for where the spell penetration shows up. Rest should be obvious.
- Small fixes to armor distribution. You will always aim for head automatically unless otherwise specified.
- I'm gonna need everybodys help to tune these stats so that they fit, so please report anything strange or
questionable about this patch to any Imp.
I'm pretty sure we will find quite a few spells that don't yet account for spell power, please report
those asap!
- On the horizon...Melee Crit and Spell Crit. I want to make these into actual stats that you can collect.
(We have no spell crit today at all)
- Happy Mudding!
February 28th, 2012
- Minor tweaks to game punctuation, hopefully you'll notice some annoyances gone away with.
- In an effort to further make your game time here more about playing and less about waiting.
Greater Gods are now able to help you through the entire remortalize.
If you happen to notice typos, bad punctuation, or anything annoying like that, please report
them to Brimstone so we can get it fixed.
January 30, 2012
- Alot of updates and balance changes to Dark Horn Hill. Aswell as some new things.
- Kyoto has been given alot of work these past few days. Feel free to wander around
and see what new adventures u might find there :)
January 20, 2012
- Blue Slaad in Dark Horn Hill has been made easier.
- This is a temporary change and he will be balanced over the next few days
to achieve our design goals to maximize both challenge and player enjoyment
- Improvements to the practice command
- all skills/spells now show required prerequisites
- If you attempt to practice a spell or skill that has a missing prerequististe it
will now tell you what you need
January 17, 2012
---New Zone, Dark Horn Hill---
A mysterious foggy bog has been spotted by the residents of the Swamps of Amnos. They
report seeing a gigantic hill and strange blue-skinned lizard folk.
Dark Horn Hill is now open for your enjoyment. It has been designed to be a challenge
for levels 400 to 500. Please report any issues to Millie, Bunta or Mahakala.
Thanks to all the imms for play testing!
December 18, 2011
- Improved redit to better handle prototype rooms.
Do help redit or help red_proto for more info.
- Improved rstat to display prototype info
December 17, 2011
- Fixed wilderness maps
- cleaned up map for Lucenia and surrounding area
December 15, 2011
- Fixed a number of small bugs with the Zombie code.
- Over the last few weeks small sections of numeric punctuation
have been added to the game. We hope its as easy on your eyes
as it is ours.
- Fixed a number of bugs with the shop code.
- Fixed a number of null/wrong messages associated with spell damage
when fighting casting mobs. Thanks to Thrash for testing!
We are making a solid effort to refine pr further. If you find anything
that can be improved upon please mudmail Bunta or Brimstone.
November 29, 2011
- Fixed a crasher and some other bugs with clans
- Newbies can no longer be PKed
November 23, 2011
- fixed bad bug that made builders unable to read their zones
November 21, 2011
- Map Cleanup: Xmasland and Swamp of Amos
November 19, 2011
- Implemented improved and more colorful map
- this is experimental so please give feedback on both the functionality
and the color scheme.
- I am working on improving the display of diagonal passages
- Added an overview map that shows a larger area at more detail
do MAP OVERVIEW to see it
- cleaned up some zones like Abyss, Fortrum Wilderness, Desert, Pillars to
work nicely with the new map
November 9, 2011
- Added help topic for colors and ansi
- Please exercise restraint in using this feature or it will have
its use by players restricted
- Internal improvements to color code in order to improve the map further
Please report any anomalies
November 7, 2011
- Improvements to map
- You are now marked with an S
- changed coloring to be based on sector type
- made map larger
- MORE improvements coming including
- show party members and nearby mobs
- Made the go command run in brief mode and suppress mob details
- Made the game by default show you long descriptions in a room
You can turn this off by doing CONFIG SHORTLOOK
- Increased energy drain protection timer to 30 mins
- Even more under the cover changes
- cleaned up inconsistencies in how names were used internally for
players vs mobs. PLEASE REPORT any odd naming issues you see
- Improved immortal commands pstat, mstat to show namelist
- Modified set to let you set the name list of a mob or char
- A lot of under the covers stuff for the new spell system
- Renamed 1 resist and added 2 other new ones (Water and Light)
- Energy resist is now known as darkness
- The whole list now looks like this:
The resists in opposite columns will be considered opposites where appropriate
November 5, 2011
- Updated the fail-mechanism for barb quaffs. It's abit harsh to players
starting out with poor stats. But as you remort and get your Intelligence
AND Wisdom up to 25 you will notice a much higher success rate than today.
October 31, 2011
*** Classes Renamed ***
- Thief is now Rogue. It will fit our vision for this class alot better.
- Rogue is now Swashbuckler. A hybrid between Thief / Rogue. Stay tuned.
- New Spell: Haste
- Speeds up the hits-per-prompt for a friend or foe.
- Classes: Mage, Illusionist, Powermonger, Warlock
- New Spell: Ineptitude
- Works like weakness but affects dexterity instead of strength.
- Classes: Rogue, Ninja, Swashbuckler, Reaver, Dragoon, Scout, Assassin
- As you may have noticed, some of the classes lost sunder armor. This is
due to us deciding to give each and every class something special. Similar
to what Warrior has gotten.
October 30, 2011
- Improved blacksmith repair to repair weapons also (repair 3 does it too)
- NOTE to players. We are going through some further rebalancing of existing
buffs in order to make room for various new ones like haste/resist debuffs/
mob slow/etc. This may cause some increases in mob DPS as well as increases in
your DPS vs mob. Our goal is not to nerf but to rebalance the mobs as well.
Please report any changes in difficulty so Bunta can retune the mobs.
Sorry to be making disruptive changes but these are necessary for a well
functioning buff system.
If you feel your class has been impacted please talk to me personally as
this is not our goal to screw over any class.
October 29, 2011
- Fixed some bugs with bottomless kegs including them going to negative weight
- Fixed bug that made sanc randomly either do nothing or give you 100 stopping
- Improvements to strike command
- Strike can now do different amounts of damage depending on how good a roll you get
- If you land a really good strike it may make additional strikes easier
- Added colored messages to indicate the quality of the strike
NOTE: this may be adjusted depending on if it is too strong or week.
Please give feedback
- Adjusted how sanc bonuses are calculated for Paladins and Clerics
October 24, 2011
- added MAKELEADER command to let the leader of a group choose a new leader
October 21, 2011
- New Skill: Execute - executes mobs at low health. For big bosses it's
a great ability to use at the late stages of the fight.
- Classes: Warrior,Avenger,Cavalier
- New Skill: Sunder Armor - reduces your opponents stopping for a period of time
- If already affected by sunder a new sunder will extend the duration and may
modify the effect for the better
- Classes: Warrior,Barbarian,Warder,Mercenary,Thief,Brigand,Avenger,Cavalier
- Test the skills out and report to Bunta or Count so we can tune it.
- Improved arena a bit
- Imms can set a pot amount or by default it will be the equivalent entry fee of one
highest level player
- It will now display the current pot
- If you end in a draw you now get a consolation prize
October 12, 2011
- Vespa now properly shows all the stats as intended
- Fixed energy drain issues when fighting uber mobs so you don't lose 50 or 100 levels
- When energy drain lands on you you get an effect called energy drain protection
- Energy drain protection works as follows (subject to change in the future)
- Start at a base of 5%
- each time you are energy drained it rises 5% to a cap of 100%
- this limits your max energy drain to 20 levels
- this effect lasts up to 10 minutes and is stripped if you die
October 11, 2011
- fixed bug with item mutation that was giving a different name than the effect
for example a pair of wasp wings of true-seeing was actually vitality
- Fixed Dorf shouting proc to actually summon help as originally intended
October 10, 2011
- items with fire immune flags bypass fireshield
- added an armor rating to the examine command. This should help you compare
the quality of armors that are made of different materials.
NOTE: The current formula is experimental and will be tweaked based on
experimentation and your feedback.
PLEASE let us know if any rating seem off compared to other items
- fixed bugs with looted consented corpses and re-enabled that feature
- improvements to auctions
- you can now have up to 3 auctions
- to set minimum bid on your other auctions do tell vespa min where index is the index of the auction in LIST
October 9, 2011
- improved help for the bank and auctioneer. You can now get help by typing HELP
in the room
*** Major New Feature ***
Account Storage
- The Midgard Bank is pleased to announce a new account storage system.
This allows you to store items in account storage so you can share them with
other characters on the same account.
Note: This *includes* NODROP items!
- The following commands are used to store and retrieve items
ADEPOSIT deposit an item in shared account storage
AWITHDRAW withdraw an item from shared account storage
- The LIST command will now show both local and account storage
- The account storage has a separate carry limit so you can keep 1 extra instance
of a limit 1 item in that storage. You won't however be able to withdraw it
if the character is at carry limit
- You can now quit out safely in the bank
*** please note ***
If you encounter any bugs or lose items please contact an immortal and we will
reimburse any items lost in account storage
- There is a bug that allows you to loot items over the carry limit when
it is in a corpse you are carrying. I have temporarily reverted the ability to
loot a corpse that would take you over limit. This will be fixed soon.
October 8, 2011
- Auction house has now been re-opened for testing
Please try it out and report issues/bugs/ideas to immortals@perilousrealms.com
- you can now send vespa tells for some of her commands such as STAT and LIST
- LIST command works for vespa
- added object colors to the auction house
- Fixed bugs and made improvements to Vespa
October 7, 2011
- Fixed issue with consented corpses. You can now pick up a player corpse
that contain items that would otherwise put you over max.
- You no longer need to use identify scrolls
- To identify an item use the examine command
- You can now describe an item to others in the room by typing
DESCRIBE